Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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ScottyGEE




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Post by ScottyGEE »

hehehe pic#2 is just like the animation I made before :P
http://forums.halomods.com/viewtopic.ph ... 045#620045
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Technically its only me animating though ;)
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Post by neodos »

Lightning tests again xD

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But the trick is that i can place the lights where i want at any moment in-game :)
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Post by ScottyGEE »

Playing around with halo 2's lighting was really fun when I was doing it ages ago (doesn't seem as orsm as yours :( )
It really annoys me though, that the lighting engine in halo 2 is so incredibly awesome, and doesn't lag (and if it does, the engine usually switches to non dynamic lighting or just switches off), yet, you'll only see Bungie use it well a few times: mainly cutscenes and a few random places in campaign.

You know what? you should change some of the prt3's to be distortion_ripple.prt3, lower the lighting radius a bit and make that the teleporter effect... I'd be like zomg :shock:
Pic #3 is best
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Post by D4rkFire »

CDK908 wrote:lol no wonder it took alot of work. paint isn't a good choose to use. use psp or ps.
hes like 10 and has no money so tahts what he has to work with.
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Post by DWells55 »

Scotty, apparently the lighting does cause lag, at least it was experienced on theycallmechad's newest map with lighting, Hypothermia. It only occurs in high-activity situations such as multiple players and explosions, but it does in fact occur. I think Bungie's number one priority was a smooth gameplay experience and that's why it got axed.

It's not like they completely wasted it, it's noticeable in some spots like you mentioned as well as MP. The lights on Ivory Tower. It's worth noticing that while the lamps on Ivory Tower have realtime lighting and shadows, the ones on Turf do not cause the player to cast a realtime shadow. It's quite odd. It looks fantastic to see the light on a Warthog below it, but the lack of shadow is lame. There must've been a reason, performance I'm sure.
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Post by ScottyGEE »

I generally play with not many people nowadays though, so I'm sure 16 player would have been a factor ;)
I just wish for more :P
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Post by turk645 »

ScottyGEE wrote: You know what? you should change some of the prt3's to be distortion_ripple.prt3, lower the lighting radius a bit and make that the teleporter effect... I'd be like zomg :shock:
Pic #3 is best
:wink: sounds like my area of modding

Anyway i was messing around with markers for the godzilla movie thing im helping dan make and this is what i got for it. First two are side effects durring the process.


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Post by GametagAeonFlux »

Oh man.

That is probably the most awesome Halo 2 mod I've seen in a while.
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Post by DWells55 »

Haha, turk always has something hilarious, cool, or both to contribute to this thread. Great images.
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Post by turk645 »

cool part is it deals with a bitmask i found that makes the gun shoot from its marker and not where the player points. Im trying to update the plugin on xzodia's site but frankly his setup is a little different then what im used to.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by FleetAdmiralBacon »

First one: Nice hat.
Second one: It looks like some sort of bug that wants to eat me...
Third one: IMA CHARGIN MAH LAZER
Fourth one: IMA FIRIN MAH LAZER

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Post by Veegie »

That is amazing.
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Post by Sgt.Peppers »

Woah, Turk, those third and fourth pics are amazing. :o
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Post by turk645 »

funny thing is all they are are the needler and the beam rifle.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by xheadshotmastax »

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colder than snowbound :lol:
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random tests with the cliffsquirter map.
u may see some bitmap changes ive made for testing my bump maps.
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Post by ScottyGEE »

Turk that is just hilarious :D Does he only do that pose when firing?
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Post by turk645 »

no, i just gave him the sword animations and fired during the wielding animations.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by foxfanatic23I7 »

I like the older cliffsquirter map better HSM, but they are both orgasmic :P.
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Post by Geo »

Turk, pics 3 & 4 are very much FTW.
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Post by stewygriffen6666 »

headshots elite looks cool
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