[Easy]Non-Rebuild AI
[Easy]Non-Rebuild AI
I found a way to make kick butt ai that shoot 99.9% accurate.
heres the tutorial:
1. open up HMT3.5
2. click the bipd tag and choose cyborg/cyborg
3. change the top tags from bipd unit obj to actr yyyy yyyy (y = strange y symbol at the top of the list)
4. click save and close HMT3.5
5. Open HHTv5 and open the previous map you were working on.
6. click the actr tag and choose cyborg/cyborg and switch to the tag editor
7. change the max vision to 5, and hearing to 100 (this is a really hard setting. the higher the vision, and less hearing, the more it sucks)
8. click the actv tag and choose ghost pilot
9. change the actr from nulled out to cyborg/cyborg
10. change the bipd from nulled out to cyborg_mp/cyborg_mp
11. change the weap tag to any weapon you want
12. go down to any vehicle and swap the actv tag from nulled out to ghost pilot
Now your done.
How to make the vehicles spawn, change the vehicle with the ai to a weapon and swap it with a stupid weapon. Now you will have respawning ai.
In spark edit switch the vehicle from right side up to upside down. and make the yellow box touch the ground and somewhat be in the ground...let the model still be visible though.
Now to make the vehicle invisible, go to HMT and swap the vehicles bitmap (we will use the ghosts) to the a10/cyroglass
now the ai will look like they showed up in the map. but there is still a vehicle collision model in the map so lets get rid of that.
in hht open the map and go down to the vehicle tag and choose your vehicle. null out the collision model, and go to the tag editor and choose the seats. change the seat name to any random name...i always use the name ai 1. this will block the seats from letting anyone ride in them.
Ok this should work. now if you exception it is most likely from the bitmap swap. so just change the bitmap to something else. Hope this helps...if you need anyhelp or dont understand something just ask.
Halo 2 Vista comes out May 8th so keep modding to keep the time passing. Happy modding.
(This tut works for all computers as long as you have the tools)
I know the beginning of this tut was somewhere but this is an in-depth tut on how to non rebuild ai. please dont put posts like "this tut has already been written" because parts of this tut have been written but this is really in depth sort of.
heres the tutorial:
1. open up HMT3.5
2. click the bipd tag and choose cyborg/cyborg
3. change the top tags from bipd unit obj to actr yyyy yyyy (y = strange y symbol at the top of the list)
4. click save and close HMT3.5
5. Open HHTv5 and open the previous map you were working on.
6. click the actr tag and choose cyborg/cyborg and switch to the tag editor
7. change the max vision to 5, and hearing to 100 (this is a really hard setting. the higher the vision, and less hearing, the more it sucks)
8. click the actv tag and choose ghost pilot
9. change the actr from nulled out to cyborg/cyborg
10. change the bipd from nulled out to cyborg_mp/cyborg_mp
11. change the weap tag to any weapon you want
12. go down to any vehicle and swap the actv tag from nulled out to ghost pilot
Now your done.
How to make the vehicles spawn, change the vehicle with the ai to a weapon and swap it with a stupid weapon. Now you will have respawning ai.
In spark edit switch the vehicle from right side up to upside down. and make the yellow box touch the ground and somewhat be in the ground...let the model still be visible though.
Now to make the vehicle invisible, go to HMT and swap the vehicles bitmap (we will use the ghosts) to the a10/cyroglass
now the ai will look like they showed up in the map. but there is still a vehicle collision model in the map so lets get rid of that.
in hht open the map and go down to the vehicle tag and choose your vehicle. null out the collision model, and go to the tag editor and choose the seats. change the seat name to any random name...i always use the name ai 1. this will block the seats from letting anyone ride in them.
Ok this should work. now if you exception it is most likely from the bitmap swap. so just change the bitmap to something else. Hope this helps...if you need anyhelp or dont understand something just ask.
Halo 2 Vista comes out May 8th so keep modding to keep the time passing. Happy modding.
(This tut works for all computers as long as you have the tools)
I know the beginning of this tut was somewhere but this is an in-depth tut on how to non rebuild ai. please dont put posts like "this tut has already been written" because parts of this tut have been written but this is really in depth sort of.
Last edited by Andrew_b on Sat Jun 09, 2007 7:01 pm, edited 4 times in total.
I used to be thearbiter but i can't post with that account so i had to make a new one.

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- joemammy47
- Posts: 354
- Joined: Thu Feb 22, 2007 4:06 pm
- Contact:
that's adolifs tutorial combined with exactly what i did in my prisoner mod.
oh well
1 more tuorial = 1 less n00b question
oh well
1 more tuorial = 1 less n00b question

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
wow, thats right
then why, when it came out, were you asking questions like
then why, when it came out, were you asking questions like
andAndrew_b wrote:and how did you make the ghosts model invisible???
Andrew_b wrote:how did you spawn your ai


conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
wondering....because i noticed your ghost had the invisible effect...when ever i swap the a10 cryo glass it just dissappears
(invisible effect - im talking about the one when you walk over the invisibility power up and become somewhat invisible.)
And i was wondering, because it looked like you did it with CE, the hunters were running, i only saw like 3 ghosts, and there were tons of hunters...
And, just FYI i did post this before you posted your mod, or even sent me the beta
Posted: Thu May 10, 2007 7:08 pm Post subject: {MOD} Hellish prisoner
Subject description: (models)(skins)(hex)(sparkedit)(effects)(shaders)(respawning ai hunters)
Posted: Tue May 01, 2007 9:56 pm Post subject: Non-Rebuild AI
Subject description: this tut really helps anyone who has vista and still wants to mod
And as for the quotes, its not bad to wonder and want to learn all you can.
(invisible effect - im talking about the one when you walk over the invisibility power up and become somewhat invisible.)
And i was wondering, because it looked like you did it with CE, the hunters were running, i only saw like 3 ghosts, and there were tons of hunters...
And, just FYI i did post this before you posted your mod, or even sent me the beta
Posted: Thu May 10, 2007 7:08 pm Post subject: {MOD} Hellish prisoner
Subject description: (models)(skins)(hex)(sparkedit)(effects)(shaders)(respawning ai hunters)
Posted: Tue May 01, 2007 9:56 pm Post subject: Non-Rebuild AI
Subject description: this tut really helps anyone who has vista and still wants to mod
And as for the quotes, its not bad to wonder and want to learn all you can.
i don't want to get caught up in yet another PC flame fest, but he(andrew) is right and i remember that post. Really whats the point of who posted first anyways, who cares, in like 2 days they'll be another n00b who doesn't read any of the old posts and will just ask the same question. Don't be so full of yourselves, you should be happy to share the info in what ever order it happens to be, after all that is how you guys learned.
Andrew, patrickh, you are both competent modders so please act like one and stop this bickering or move to PM.
Andrew, patrickh, you are both competent modders so please act like one and stop this bickering or move to PM.
he may be flaming but i only post facts, i may sound harsh when i post themR.O.U.S. wrote:in yet another PC flame fest

hey for anyone reading this topic...
Im trying my hardest to make a CE mod, and convert it to PC
and there is a piano in the background

whoa... srry to anyone i offended... o.0

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- reanimation-06
- Posts: 388
- Joined: Mon Mar 19, 2007 2:49 pm
- Location: Middle of nowhere...
im really amazed by this but is there a way of making the ai actually show some intelligence...?
in the banshees the ai move and hunt me like i owe them money, but the AI in other vehicles (tanks, ghosts, warthogs) just stare at me and occasionally fire at me.. anything to make the AI drive the tanks, ghosts and warthogs like banshees?
i understand most ppl like fighting actual ai on ground, but im rather content with facing them on vehicles... but they just stay still (except banshee)... even if they do fall out of vehicles, they are very stationary... how can this be fixed?
and is it possible to use the actv tag from cyborg with an elite biped?
in the banshees the ai move and hunt me like i owe them money, but the AI in other vehicles (tanks, ghosts, warthogs) just stare at me and occasionally fire at me.. anything to make the AI drive the tanks, ghosts and warthogs like banshees?
i understand most ppl like fighting actual ai on ground, but im rather content with facing them on vehicles... but they just stay still (except banshee)... even if they do fall out of vehicles, they are very stationary... how can this be fixed?
and is it possible to use the actv tag from cyborg with an elite biped?
hey im just giving him the truth...and i am on the border of CE land and PC land :}R.O.U.S. wrote:oh boy, there he goes again...Andrew_b wrote:ok well if you want really good AI look into Custom Edition.
well if you dont want to go to ce land
and to let you know im in pc land...look at the top tutorial post (look who posted it)
