Exploding when Killed

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bumlove




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Exploding when Killed

Post by bumlove »

You know how armies blow up their own downed tanks and planes to prevent them falling into enemy hands well I'd like for my MC to blow up when killed to ward away compulsive corpse humpers, it would have to be a really explosion not just a visual one
I figure scripts could do it but I don't know how they work and I'm only just beginning at modding (so far it's projectile swaps, teleporters, adding new items to the map - noob stuff)

I was wondering if there was any other way to do it? and could someone give me some pointers

I have 2 directions of thought on this
1 add the explosion to the death some how (would it be jmad?)
2 use the grenades you drop when killed to cause the explosion
Last edited by bumlove on Wed Jun 06, 2007 3:28 pm, edited 1 time in total.
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Post by sneakyn8 »

yeah i would definitely like this to be made a tut jessecuster has it in his scarecrow mod so its definitely possible
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Post by FALLEN_60 »

dropping grenades would be more logical and possible
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Post by Phaile »

What if you don't have any grenades when you die.
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Post by bumlove »

I suppose if you have no grenades when you die the corpse humpers can have their way with you
save a few grenades or get humped, it's your choice
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Post by FALLEN_60 »

lol makes sense to me
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Post by bumlove »

I've come very close I had a beaver creek map I had messed with weeks ago and I thought it had failed so I forgot about it
I had used chain spawning to add an 3 plasma projectiles to the lights & sounds reflexive of effects\contact\collision\blood_aoe\blood_collision_human tag path

Right now I had tried removing the health from the frag grenades and making them as heavy as hell so when they where dropped at death they exploded that doesn't work so then I tried throwing them up in the air 2 see if they would explode on impact I got a bit too close to the explosion and when my shields where fully down (s_kill) there appeared the 3 plasma nade
Almost there
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Post by ali954 »

wat u could do it find one of the effects that happens to the corpse when u die and duplicate the secondary banshee explosion tag and link it to that and then change the plasma explosion to a regular one. or u could make the elite the plasma explosion and the mc a regular one.
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Post by Dissolution241 »

wat u cood do is copy the Health/Shields reflexive from a Fusion Core and add them to your Biped's Health/Shields reflexive. (Through Entity's Chunk Cloner of course).
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Post by bumlove »

Ahhh that makes more sense dissolution is the health shield reflexive of the fusion core in Bloc or Hltm?,
and I suppose I'd have to make the health shields and shield renew rate of that match the specification of the MC too so you didn't blow up from a stay bullet when your shield was quite healthy
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Post by Dissolution241 »

Yes, it's in the [hlmt] tag of the [bloc] fusion core.
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Post by ScottyGEE »

You can use many tags...But nice work on understanding it dissolusion...It saved me explaining it :D

Its a very kool thing...It makes the term boom headshot more scary.
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Post by halo0001 »

the problem with that is if u swap the mc's or elites hlmt to the fusion core itll either freeze the map or youll have a really glitchy fusion core bipd lol
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Post by Th2mods »

ScottyGEE wrote:You can use many tags...But nice work on understanding it dissolusion...It saved me explaining it :D

Its a very kool thing...It makes the term boom headshot more scary.
after reading that i was convinced to play Gears of war =p
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Post by Dissolution241 »

ScottyGEE wrote:You can use many tags...But nice work on understanding it dissolusion...It saved me explaining it :D

Its a very kool thing...It makes the term boom headshot more scary.
Hey Scotty, what exactly needs to be done to the [hlmt] after you add the reflexive? I've only had it work occasionally... Any help with that would be greatly appreciated.
I've been mainly doing it on obstacles, and it works 100% well with the generic human military crate. However on others, they will either freeze or just dissapear.
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Post by bumlove »

I cant really tell if adding the health shield reflexive to the MC mp reflexive works, it seams though there is a force to my death but no visible explosion
Am i right in copying the whole health shield reflexive of the fusion coil (I used battery cos it was midship) to the clip board then adding that to the health shield reflexive of the MC mp then adding the added reflexive meta to the map or have I gone tits up somewhere?
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Post by Fleabag77 »

The explosion will only be visible if the fusion coil is in the same map, but since you're using the battery on Midship, I see no reason for it not to work. Try doing it on another map, maybe?
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Post by bumlove »

I must be going wrong somewhere so I'll type out exactly what I doing so someone can call me stupid and then tell me where I'm going wrong

1 opening hlmt selecting objects\gear\military\fusion_coil\fusion_coil open the chunk cloner
2 Adding the reflexive named health shields to the clipboard
3 opening hlmt objects\characters\masterchief\masterchief_mp open the chunk cloner
4 clicking on chunk 0 named masterchief.mode
5 clicking add to selected reflex/chunk
6 opening up the reflexive named health shields clicking on chunk 1 named hard_metal_thick_hum
7 adding meta to map
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Post by Fleabag77 »

I see what you're doing wrong. In step two, don't copy the entire reflexive to the keyboard, copy the chunk inside it (hard_metal_thick_hum). Then open masterchief_mp, and click the Health/Shields reflexive. Click Add To Selected Reflex/Chunk, and then expand the Health/Shields. You should see two chunks (master_chief_plasma_shield_fp and hard_metal_thick_hum). Then click Add Meta To Map.
1 opening hlmt selecting objects\gear\military\fusion_coil\fusion_coil open the chunk cloner
2 expanding the Health/Shields reflexive and copying the chunk named hard_metal_thick_hum to the clipboard
3 opening hlmt objects\characters\masterchief\masterchief_mp open the chunk cloner
4 clicking on Health/Shields reflexive
5 clicking add to selected reflex/chunk
6 opening up the reflexive named Health/Shields and making sure both chunks are there
7 adding meta to map
Then just open the Meta Editor, scroll down to the Health/Shields value, change the dropdown box to 1:, and then change the health to 45 (default MC health value).

If I made a mistake explaining this, please tell me.
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Post by ScottyGEE »

Pretty sure that's it off memory...Then also remember to change the jpt! and the effe of the after effect of when MC dies...Lets say instead of the fusion core explosion.effe make it explosion_large\rocket_explosion.effe with the jpt! of frag_grenade_boarding.jpt! or something...So when you kill the mc, he'll explode like a rocket but do the damage of a frag grenade...

I was going to make a 5minute mod out of that kind of thing, no shileds, no grenades, exploding mc's and make it dark so its hard to tell whos around until they're right in front of you...I was gonna call it "chain reaction" becuase when they in front of you, your reaction is to shoot, which ends in your demise aswell, and hopefully people nearby :D :D :D
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