Shader_Evironment Help

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nintendo9713




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Shader_Evironment Help

Post by nintendo9713 »

Well heres a map im working on:

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I don't know if ya'll recognize it with halo textures, but thats beside the point..the model passes tool's crap, but now..it needs a shader environment. I've made over 20, just none will work, i tried previously used ones (of course changing bitmaps) and etc. Can anyone help me out by telling me something? I'm not really targeting UBER detail, i want to get it working. Thats it. Any suggestions?
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Post by Cryticfarm »

What modeling program did you use.
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Post by nintendo9713 »

3DS Max 8
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Post by Cryticfarm »

Did you compile your bitmaps?
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Post by nintendo9713 »

Yes i have, they all worked
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Post by Cryticfarm »

What the error?
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Post by nintendo9713 »

This is the debug part:

Code: Select all

06.05.07 20:54:49  tool pc 01.00.00.0609 ----------------------------------------------
06.05.07 20:54:49  reference function: _write_to_error_file
06.05.07 20:54:49  reference address: 42ca20
06.05.07 20:54:49  Couldn't read map file './toolbeta.map'
06.05.07 20:54:54  failed to create new tag '.shader_environment'
I type tool structure levels\mm mm (yes mm is the map name) and it says building geometry...then choose shader type, 1-9. I have a shader_environment made..so i press 1, and it says failed...I've tried about 20 shaders and can't get it working.
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Post by Cryticfarm »

You can't have a space in your map name .
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Post by nintendo9713 »

the map file is mm. the command is tool structure levels\mm mm
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Post by Cryticfarm »

Did you name your hsader_enviroment to you bitmap?
EX.
mm_ground.bitmap
mm_gruond.shader_enviroment
BAD SPELLING
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Post by nintendo9713 »

yes, and still now working
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Post by Cryticfarm »

Show me a screeny of your shader in guerilla and if it has 2 page show both. Only show the page you filled in though.
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Post by nintendo9713 »

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Thats the stuff filled out I guess
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Post by Cryticfarm »

Simple perimiterlization?
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Post by nintendo9713 »

Its checked.
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Post by Cryticfarm »

Why is the first 1 detail cliff rock? Did you put .shaderenviroment at the end? Cause you shouldn't (don't know if its bad)
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Post by nintendo9713 »

You lost me on that post 0_o. I jsut used a detail map.
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Post by Cryticfarm »

No you need the b30detail ground not cliff and did you make shaders for your other materials?
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Post by nintendo9713 »

whats the other materials?

I jsut made another with detail grass and detail ground..still didn't work.
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Post by Cryticfarm »

OMG I think you need to make one for all your bitmaps you used... And what did you name the material you used for the top skybox thingy.
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