warlock mod
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
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if you do projectile swaps do models change the spawn points for the weapon balance the map then add some atmosphere not to be hating but my first mod was new bipeds, new weather, fog, warthog neon, glowing armor, new scenery. it wasn't great by all means but before i actually posted a mod i looked at the tuts section and tryed my own thing i even found out how to make the honor slc suite for the elite be all messed up and instead of just look like an honor gaurd it was somtimes the colors of your profile instead of just red and gold
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- Posts: 215
- Joined: Thu Jun 16, 2005 3:06 am
- Location: Probably around somewhere...
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- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
yeah, and as long as halomods has existed, you would think they would have learned by now. i understand if your new and everything but at least look at the other mods in the section and you can see a dramatic difference in effort and creativity.BADSMILEY wrote:noobiest thing ive ever laid my eyes on(and i didnt download)
- Shadow LAG
- Readers Club
- Posts: 676
- Joined: Sat Apr 02, 2005 5:47 pm
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