Skinning Seperate Elite in Campaign
- killarzachary
- Posts: 934
- Joined: Sat Mar 03, 2007 9:26 am
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Skinning Seperate Elite in Campaign
When I went to extract the bitmaps for the Elite on campaign levels, I did not know that their was only one elite skin. But then I noticed it had an Change Color skin. Is their a specific color anyone knows about that makes it so that the elites change color dosen't effect the bipeds?
Do you mean that you want all the elites in Campaign to have the same color? The color of the regular bitmap? If so, then you can go to the elite shader tag and null out the CC map.
If you mean you want one specific type of elite to have a different color, the closest I think you can get is by opening the elite bipd (maybe hlmt) tag in entity's meta editor, scroll down to permutations, then change the values their (the RGB values) to make a color closest to what you want.
If you need any more help, PM me.
If you mean you want one specific type of elite to have a different color, the closest I think you can get is by opening the elite bipd (maybe hlmt) tag in entity's meta editor, scroll down to permutations, then change the values their (the RGB values) to make a color closest to what you want.
If you need any more help, PM me.
