[Skin] Blackout || David Acosta
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- Posts: 562
- Joined: Fri Mar 31, 2006 6:12 pm
- Location: tim-buck-too anywere, usa
>_<
dang it another dark mod
still nice thogh
dang it another dark mod
still nice thogh

Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
Personal Project~{Twilightabout 50% done i hope}~
92% of teens have moved on to rap. If you are part of the 8% who still like tacos. Put this in your sig if you like tacos.
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
blackout...............hmmm, i like the name for some reason (blackdiamond)
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
- Contact:
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- Posts: 21
- Joined: Fri May 18, 2007 10:45 am
- little_shadow
- Posts: 422
- Joined: Sat May 27, 2006 6:59 am
- Location: Houston, Texas
- Contact:
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Lol you don't know what lightmap is...
Its like all the shadows and different shades in your map.
Like for example you make a all white map, and some of it has a purple, blue, or red tint, its because your lightmap causes it to do that. You can edit your lightmap in entity or use Aquetias uberlightmap tool.
Its like all the shadows and different shades in your map.
Like for example you make a all white map, and some of it has a purple, blue, or red tint, its because your lightmap causes it to do that. You can edit your lightmap in entity or use Aquetias uberlightmap tool.

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- Posts: 562
- Joined: Fri Mar 31, 2006 6:12 pm
- Location: tim-buck-too anywere, usa
dont double post and a light map change is changing the lighting of it like from light to dark 


Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
Personal Project~{Twilightabout 50% done i hope}~
92% of teens have moved on to rap. If you are part of the 8% who still like tacos. Put this in your sig if you like tacos.
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- Posts: 21
- Joined: Fri May 18, 2007 10:45 am
oh ok lol. Yeah i've seen that uberlight map tool in UMP v4 but I never knew what it is but i had an idea since it said stuff like hue and shit. But yeah I'm not exactly sure what it will do to a map i'm guess it makes it bright or dark. I will try it out my next mod thanks;)Crazy_Colombiano wrote:dont double post and a light map change is changing the lighting of it like from light to dark
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
- Contact:
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- Posts: 38
- Joined: Fri Jan 05, 2007 8:16 pm
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- Posts: 21
- Joined: Fri May 18, 2007 10:45 am
- JunkfoodMan
- Posts: 1061
- Joined: Fri Jan 27, 2006 10:18 am
- Location: London, Englandia
Review time
Atmosphere
Could use work. Skin is VERY Repetitive. Change the weather or Sky. Add some dynamic lighting in there, maybe some fog.
Asthetics
Nono to the skin, But the weapon effects are quite nice. Just try to keep to a theme. I'd like the see these effects put into a nice mod.
The mainmenu picture is a nice addition too, the angle's good but the Skin isn't.
Gameplay
I haven't had much to say, as I haven't downloaded it (Barely download any mods, Only outstanding mods get a place on my xbox) but with no information regarding the gameplay, I can only assume that it is fairly unbalanced.
So, Take these points above and build upon them.
Atmosphere
Could use work. Skin is VERY Repetitive. Change the weather or Sky. Add some dynamic lighting in there, maybe some fog.
Asthetics
Nono to the skin, But the weapon effects are quite nice. Just try to keep to a theme. I'd like the see these effects put into a nice mod.
The mainmenu picture is a nice addition too, the angle's good but the Skin isn't.
Gameplay
I haven't had much to say, as I haven't downloaded it (Barely download any mods, Only outstanding mods get a place on my xbox) but with no information regarding the gameplay, I can only assume that it is fairly unbalanced.
So, Take these points above and build upon them.

wat
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- Posts: 21
- Joined: Fri May 18, 2007 10:45 am
okay mister president, i skin for funJunkfoodMan wrote:Review time
Atmosphere
Could use work. Skin is VERY Repetitive. Change the weather or Sky. Add some dynamic lighting in there, maybe some fog.
Asthetics
Nono to the skin, But the weapon effects are quite nice. Just try to keep to a theme. I'd like the see these effects put into a nice mod.
The mainmenu picture is a nice addition too, the angle's good but the Skin isn't.
Gameplay
I haven't had much to say, as I haven't downloaded it (Barely download any mods, Only outstanding mods get a place on my xbox) but with no information regarding the gameplay, I can only assume that it is fairly unbalanced.
So, Take these points above and build upon them.

The walls are too dark, but OMG, the needler effect is awesome! Well, all the weapon effects are nice. I simply wish you could find a practical use for 'em.
I play on XLink Kai as FJGamer. (FJ is my Halo 2 profile.) I have a mic, and I love to play 8 on 8 mics versus no mics. I also love to mod Halo 2. For some reason Halo 1 won't work on system link, though.
My Mods
Plasma Shield Grenade (like the H3 Bubble Shield)
My Mods
Plasma Shield Grenade (like the H3 Bubble Shield)