Where do i do this , and is it in HHT ?Patrickh wrote:open ui/hud/combined hud reticles 1 and copy the image of the no weapon reticle. open ui/hud/combined hud reticles 8 and paste it over the rocket one, keeping the centers lined up. save and inject. now everything should be the normal rockets wphi except the reticle, if that's what you're looking for.
[Skin]Details+Reticles
yeah... you messed up somewhere...hell_knight wrote:but when u inject recticles, dosent it sorta corrupt other ones? idk y i made a carbine recticle and injected it onto the plasma pistol (which actually makes u want to use it more than any other weapon 4 sum reason) and it cut off the top half of the RL and had 2 carbine recticles there...

HMT. go to the bitmaps tag, then look for ui/hud/combined hud reticles 1, or something like that. there will be lots of subcategories, edit those.JimV wrote:Where do i do this , and is it in HHT ?
- hell_knight
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- Joined: Tue Feb 06, 2007 3:33 pm
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When I started changing reticles I had the exact same problem.hell_knight wrote:but when u inject recticles, dosent it sorta corrupt other ones? idk y i made a carbine recticle and injected it onto the plasma pistol (which actually makes u want to use it more than any other weapon 4 sum reason) and it cut off the top half of the RL and had 2 carbine recticles there...

However, just by experimenting I found that reticles and other HUD crap works fine when you save it as "DDS 888-8 32 bit"

For anybody still wondering where FTD has gone, here it is.
i hope you dont have a accident at work or at a public place in the future if you've never heard of compensation >.>hell_knight wrote:com...pen...sate?

A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.