Wtf, It says my map looks like garbage?

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Lolagesheep





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Wtf, It says my map looks like garbage?

Post by Lolagesheep »

I used the ghosts jms exporter, and when I got to the next step in tool it ended up saying:
Image

Aka. Wtf?
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TomClancey





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Post by TomClancey »

Open your max file and look for vertex 1509. See if there's a mess around it, and weld the vertices close to it.
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Lolagesheep





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Post by Lolagesheep »

OK but two thigs,
1. How I do find that verticie
2. Doesn't it mean it found 1509 verties
that looked like garbage, not verticie no. 1059

Going to bed now. Night.
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inferno
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Post by inferno »

you may want too select the whole bsp and weld everything. that would fix it. and you may want too start over if tool said you map looked like garbage Lawl.

whoever programed tool had a sense of humor they always put weird stuff in the errors like for example.. when you get a certain error with animations it says "have tom push you around in a wheelchair for a while"
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Malolo420
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Post by Malolo420 »

Theres quite a bit of funny things bungie put in HEK, one of the things in a weapon tag if you hover your mouse over it, it says poo poo ca ca.
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Post by [SK]Nick[A] »

lmfao
no way really haah thats funny any way what he said if tool said your map looked like garbage then =/ it prolly did
01011011 01010011 01001011 01011101 01001110 01101001 01100011 01101011 01011011 01000001 01011101
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Lolagesheep





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Post by Lolagesheep »

Refined the map a little bit and tried it again and ended up with this:
Image
About 2 screens full of them
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Malolo420
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Post by Malolo420 »

Import the (mapname).wrl thats in your CE folder and it will show you where they all are.
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Post by Lolagesheep »

Um.. im using Gmax so I cant import it.
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Malolo420
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Post by Malolo420 »

You can with chimp or bluestreak, maybe both I dunno.
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Lolagesheep





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Post by Lolagesheep »

ah I got chimp but i dont know how to use it. ill try importing it now

EDIT: Well I imported it and the wireframe now has some different coloured lines. What do they mean?

EDIT2: Well i tried deleting them, that crapped up my level...

EDIT3: Im just redesigning my level now
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Post by TomClancey »

You don't delete the colored edges, those just point to where the errors are.
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Lolagesheep





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Post by Lolagesheep »

i made a new level and it worked, after running radiosity in tool, i opened up the scenerio in sapien, but the level was completey black
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Post by TomClancey »

Did you do:

Code: Select all

radiosity_save
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Lolagesheep





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Post by Lolagesheep »

er? all i did was run radiosity in tool not sapien
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Post by TomClancey »

I know, but did you do radiosity_save in Sapien? (I've never done radiosity, so I'm just giving a suggestion).

What about doing radiosity in Sapien, not tool.
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Post by Lolagesheep »

Well how do you do radiosity in sapien? lol.
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Post by TomClancey »

Press the Tilda key "~" Then enter the following:

Code: Select all

radiosity_quality 1
[enter]
[Tilda]

Code: Select all

radiosity_start
[enter]
Wait for numbers to be all zero's.
[Tilda]

Code: Select all

radiosity_save
That should about do it.
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