Then obviously the issue isn't with Entity, the issue lies with the re-builder.Jam_Cliche wrote:I still get an exception error (Nonnegative Value Required) when trying to use the BSP Viewer after an H2C conversion.
This is the 4th Entity I've tried. I'm simply getting nowhere.
.:: Entity 1.3.9 With Latest Plugins ::.
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
RTH never works with this version (to my knowledge anyway).eternal wrote:RTH doesnt work. Its not reliable at all. Also when Im in the bsp veiwer with 1.3.9, Entity randomly throws out corrupt memory errors. Which isnt true. Just thought you should know. It doesnt do that with 1.3, or 1.6.
Also this versions BSP viewer soaks up virtual memory like a sponge. So that my be whats causing the corrupt memory errors.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 228
- Joined: Wed Jun 13, 2007 11:34 am
- Location: in a room on my computer, school, friends houses, many other places!
new to modding on THIS computer
i have a windows 98 computer and i need the net framework where can i get it
-
- Posts: 1
- Joined: Sat Nov 24, 2007 2:06 am
Entity 1.3.9
Thanks Been looking for this program for a while now i can make my own ai maps
I tried to use this to view/export the .bsp from the Great Journey level (downloaded "clean" version ), and I got an unhandled exception when I tried to do either. Here is the full log (sorry for massive paste):
-massive paste removed, problem solved-
Anyone have any idea what's wrong/how I can fix it?
Thanks for your time.
-massive paste removed, problem solved-
Anyone have any idea what's wrong/how I can fix it?
Thanks for your time.
Last edited by IonDune on Wed Jul 30, 2008 3:51 pm, edited 2 times in total.
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
Do you have .Net framework 2.0 or later installed?IonDune wrote:I tried to use this to view/export the .bsp from the Great Journey level (downloaded "clean" version from -no link here- ), and I got an unhandled exception when I tried to do either. Here is the full log (sorry for massive paste):
Anyone have any idea what's wrong/how I can fix it?
Thanks for your time.
Have you set your map paths?
Btw, I highly recommend you edit your post and remove that link before the Staff decide to ban yet another new user.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 552
- Joined: Thu May 12, 2005 4:12 am
Yes, I think this one was the only released.
linkamonjaropooper
linkamonjaropooper
-----[ [BioDrop][Wake Island][3volved's Havok][Nightmare] ]-----
---------[ [Hud Coordinate Finder]-[Halo 2 Effect Studio] ]---------
Yeah, I had Service Pack 1 but I went back and installed the latest version.DemonicSandwich wrote:Do you have .Net framework 2.0 or later installed?
Have you set your map paths?
Btw, I highly recommend you edit your post and remove that link before the Staff decide to ban yet another new user.
I think so.
I don't have the fourth one, though I thought I read somewhere that you don't need that one. Is that true?
Also, sorry about the link. I wanted to make it clear that the .map file I was using was unmodded and that the problem wasn't on that end.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
The bitmaps path is only for halo 1.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
-
- Posts: 3
- Joined: Sat Oct 06, 2007 12:40 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
You sign in and click the button that says download.BurialKillaz wrote:How do you download a file on this site? I'm sorry fellas, I haven't been on this site for ages.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit