Andrew_b wrote:1. click Spawns on the edit bar.
2. you cant. but in hht you can open the scenario and go to the actv tag and change how many of what type of opponents show up. like say in a map there are 2 elites and 2 jackals. well if you swap the jackals actv tag to elite, you would have 4 elites i think.
1. Do you mean in sparkedit? That'll only make the AI spawn boxes dissappear.
2. That'll only swap, theoretically speaking, the "brains" of the jackals to be more successful in combat than a regular jackal. You'd have to swap the actor, actor variant, and most importantly the biped (or "body") of the jackal.

Click to join the best GPT site ever-I recently got a check for $30 in the mail, I've got one for $100 coming, and I only have two inactive referrals. Sign up and I'll send you a helpful email ASAP.