Turning off the lights

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ltstab





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Turning off the lights

Post by ltstab »

Ok. i have a great mod idea ive been working on for around a week now. It involves turning off the sun. I am using HMT v3.5 to try and make everything in blood gultch pitch black. yes pitch black. But under the light, light volume and even in sky tab (and the metas) have nothing that refers to the maps global light. How do i make everything dark so that you have to use your flashlight and other items to see?
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Patrickh




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Post by Patrickh »

if im right, you'd have to skin everything black. this mod doesn't sound like it would be worth the time u would have to spend.
ltstab





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Post by ltstab »

wow if i werent incredibly lazy i would do that but would this work instead.

PMI some fog from (the level from where you first encounter the flood) and also pmi the sky and all that fun. Could that work?
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Andrew_b




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Post by Andrew_b »

ground would be bright in dark fog...but if thats what you want to do...go ahead
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Phenomena





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Post by Phenomena »

Patrickh wrote:if im right, you'd have to skin everything black. this mod doesn't sound like it would be worth the time u would have to spend.
are you fucking joking me -_-

you only have to edit the lightmaps, (there bitmaps, bloodgulch only has like 13 of them), the lightmaps file name is levels\test\bloodgulch\bloodgulch
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ltstab





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Post by ltstab »

and i just photoshop that and it gives me my disired result?
OH and im haveing toruble PMIing some stuff.
im PMIing
Fog
elite corpse
Fire emitter
And Pelican
all from c10 (guilty spark) and when i add files and all that and hit rebuild map the map rebuild goes creating map index........and doesent move. at all whatsoever. Useually it takes me like 30 seconds to rebuild a map. Ive been waiting ten
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EchoRanger449




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Post by EchoRanger449 »

I did a mod where I darkened the the levels/test/bloodgulch bitmap. It made the whole outside dark, but the sun still casted shadows over the level. bitmaps is not just the only thing- there is something else you need to fix- something involving the shadows.
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Mooose_Guy





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Post by Mooose_Guy »

are you *** joking me -_-

you only have to edit the lightmaps, (there bitmaps, bloodgulch only has like 13 of them), the lightmaps file name is levels\test\bloodgulch\bloodgulch
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EchoRanger449




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Post by EchoRanger449 »

copycating- cute. If you don't know what I'm talking about, please don't post. thanks.
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Post by conure »

EchoRanger449 wrote:copycating- cute. If you don't know what I'm talking about, please don't post. thanks.
He may be a copy cat but he is right, the shadows (light levels, ect) are controlled in the bitmaps. You want to make it perfect? make some new light maps in CE, otherwise learn to edit them with brightness/contrast.
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EchoRanger449




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Post by EchoRanger449 »

I did change the brightness/contrast, but now I have a level that's dark...and there are still shadows!
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