What dependency did you have to null to fix the freeze problem? I am having the same issue with a mod I'm working on.
Thanks
[mod] Consumed
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Thanks for leaving it KB. 
I'll answer his question, just incase anybody else has been having the same problem.
If you are talking about the freezing with the bipeds.
The problem usually lies in the transfer of the biped.
Most modding applications do not transfer the biped's sounds properly.
To fix the flood_combat_elite biped:
First, go to the hlmt tag
scroll down and find:
objects\characters\floodcombat_elite\floodcombat_elite
Null out any udlg references that you see within the tag's dependancies.
And with some bipeds, you may have new effe tags that were transfered with your bipds.
Find any new effe tags that are referenced to your biped.
Some "effe"s also have sounds referenced to them.
Now find these new "effe"s tags, and null out any snd! dependancies you find.
You may also find, that sometimes "prt3"s don't transfer properly.
So if you still have freezing problems.
Try nulling out some of the "prt3"s.
Or, you could even swap them, for an already existing "working" prt3 for added effect.
I hope that helps.

I'll answer his question, just incase anybody else has been having the same problem.
If you are talking about the freezing with the bipeds.
The problem usually lies in the transfer of the biped.
Most modding applications do not transfer the biped's sounds properly.
To fix the flood_combat_elite biped:
First, go to the hlmt tag
scroll down and find:
objects\characters\floodcombat_elite\floodcombat_elite
Null out any udlg references that you see within the tag's dependancies.
And with some bipeds, you may have new effe tags that were transfered with your bipds.
Find any new effe tags that are referenced to your biped.
Some "effe"s also have sounds referenced to them.

Now find these new "effe"s tags, and null out any snd! dependancies you find.
You may also find, that sometimes "prt3"s don't transfer properly.
So if you still have freezing problems.
Try nulling out some of the "prt3"s.
Or, you could even swap them, for an already existing "working" prt3 for added effect.

I hope that helps.
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