[H2] Making breakable glass unbreakable
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- Posts: 2
- Joined: Tue Dec 05, 2006 5:51 pm
[H2] Making breakable glass unbreakable
I need a tut for H2 for making breakable glass unbreakable... if you want a specific map... The new one Tombstone. I need to know how to do it, not a ppf of it already done please. sorry if im picky lol.
- blackdiamond
- Posts: 764
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yeah, i wanna do that too, i want to make a fishtank, and get some fish in there. NOBODY STEAL THAT IDEA
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- Dissolution241
- Posts: 1018
- Joined: Fri Feb 02, 2007 7:34 pm
- Location: Oregon
To make the glass unbreakable you will have to go to the bsp tag and rind the Collision Bsp then rind the surfaces reflex. Once your there find a chunk that has its bitmask flagged as breakable. And uncheck it.
This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this.
This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this.
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ok i somehow understand all of that, but how do i tell which chunks are glass... theres over 12000 chunks... unless im in the wrong place... collision bsp - collision surfaces
[edit] - nvm i figured it out, i didnt read - This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this...... thanks for help
[edit] - nvm i figured it out, i didnt read - This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this...... thanks for help

- DarkShallFall
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I may be able to help you with thatblackdiamond wrote:yeah, i wanna do that too, i want to make a fishtank, and get some fish in there. NOBODY STEAL THAT IDEA

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