[MOD]Halodays by neodos update ###TUTORIAL###

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Post by jackosmack »

This is incredible! Great job...First time I've seen anything like this before. 10/10!
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neodos
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Post by neodos »

Thanks!!

Here is the tutorial/explanation of the soda machine system:

http://trashalo.hostgratos.net/screensh ... how_to.rtf

I hope it will help someone.

And sorry for my bad english xD you may not understand something because of that ask me i will try to explain another way ^^
Last edited by neodos on Fri Apr 20, 2007 1:00 am, edited 1 time in total.
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plushiefire





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Post by plushiefire »

Cool tut neodos, thisll help in future mods, thanks man 8) :D
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Post by linkinllama »

What's next? A hot tub XD?
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Re: [MOD]Halodays by neodos update ###TUTORIAL###

Post by Dootuz »

Outstanding! Very orgganial. 10/10!
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Post by WoOo »

wow this is cool.

if u can add that cigar, maybe sum remote controls, the working couch, maybe even a toilet it woudl be soooo great.

good job man hopefully u continue working on this mod
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Post by kibito87 »

WoOo wrote: maybe even a toilet it woudl be soooo great.
WTF for? Honestly... there's no good explanation for what you just said...
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Post by neodos »

I can't add more controls on the mod, just because i can't clone chunks on scnr :?

So i will make more "interactive" mods on a new clean map, when i will have more time xD now i have to study a lot... i should xD

and thanks again ^^
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Post by DarkShallFall »

hat soda machine rig will come in handy in the future and ill always remember to credit you:)thx bro i was actually trying to do that myself didnt really look into anything. but now i dont.
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Post by fjgamer »

The soda cans look very dull, but everything else is great. I've been trying to accomplish this same thing on the Turf level. I like blackdiamond's idea of a changing image on the television screens. I've done that before on Zanzibar's interactive panel, but I don't know how to make it change automatically.
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Post by kasper »

VERY VERY NICE:D
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Post by dec1234 »

You are MADD :P

Very nice work reminds me of some of the mods on Half Life 2 :D
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Post by Spammy »

Sort of related to the TVs, I always wondered how they got the screens to actually show other scenes on the In Amber Clad during the cutscene. Like Miranda talking to Lord Hood over the viewscreen. Maybe you could use that somehow? A security camera lol...
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Post by DJ_Gnomey »

amazing work. Thanks for releasing!!! :D
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Post by kasper »

i cant pick up things or ride in the car i can only pick up soda's mayby u can help me :?: :?:
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Post by neodos »

Spammy wrote:Sort of related to the TVs, I always wondered how they got the screens to actually show other scenes on the In Amber Clad during the cutscene. Like Miranda talking to Lord Hood over the viewscreen. Maybe you could use that somehow? A security camera lol...
I was trying that a lot of time, a LOT if times, i know how it works, the script...
But it doesn't work in anyway, i guess it's the script wich doesn't compile like it should, or there's something different with the SP maps...
I may post my research on texture cameras.

And Kasper, yes you can't pick anything, only the soda, it's normal the rest is juste for decoration ^^
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Post by blackdiamond »

WAIT, i cant clone chunks on entity either, we got something in common, do you have vista, because i can clone chunks IT STINKS
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Post by neodos »

No i have Windows Xp SP2, i said i can't clone chunks on the soda machine map file, in a clean map i can.
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Post by Shadow LAG »

Try this for couch, Go in and overwrite the ghost's model with the couch, change the seating animation, then go into dothalo select ghost, and in seat 0 take driving off and then disable boarding.
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Post by auerhantheman1 »

Shadow LAG wrote:Try this for couch, Go in and overwrite the ghost's model with the couch, change the seating animation, then go into dothalo select ghost, and in seat 0 take driving off and then disable boarding.
No, leave the boarding on :twisted: my couch! POW! lol :D
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