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- Malolo420
- Readers Club
- Posts: 231
- Joined: Sun Feb 25, 2007 4:52 pm
- Location: Joined: 24 May 2006
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Shouldn't you know if your making a map?
Instead of making a shader environment make a shader model.
Just choose your bitmap for the basemap and save it into the shaders folder instead of bitmaps.
Edit: And I forgot to say (I don't know if you need to) but next to the base map change all the scales to 1.
Instead of making a shader environment make a shader model.
Just choose your bitmap for the basemap and save it into the shaders folder instead of bitmaps.
Edit: And I forgot to say (I don't know if you need to) but next to the base map change all the scales to 1.
Sig over height, width, and file size limits.