Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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StalkingGrunt911




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Post by StalkingGrunt911 »

Nice, TBZ.
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Post by xheadshotmastax »

Image

Image

Image

playing around with the skin of tombstone coz in my opinion it looked a bit boring like foundation :lol:
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theycallmechad




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Post by theycallmechad »

Looks sweet man! It looks a bit more like the original, though it's sitll very unique.
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Post by T Beezie »

O_O
Nice work HSM, I like it! :D
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Post by Geo »

I prefer the original, HSM... sorry!
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Post by JunkfoodMan »

The skin would work better with a different sky, or weather.
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wat
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neodos
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Post by neodos »

The sky doesn't match with the sbsp skin but i like that white rock shader :)

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Edit: here's the mod <3
http://forums.halomods.com/viewtopic.php?t=58572
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Post by turk645 »

aww looks like i missed my chance to help out with this. oh well. Here is my pic for the day. Might not look like much now but its actually a preview of an app to come. Finally there will be an app to properly scale stuff, and parts of stuff for all of you who want to make your own monster truck.

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... the streched out fingers are a result of me getting lazy and not wanting to scale them properly.
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neodos
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Post by neodos »

Rolf

What do you mean but scale stuff?
Mode,coll and phmo tags all those you can resize??
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Post by turk645 »

so far it is only the mode tag, im still doing research on the phmo. I need to find where to look in the phmo for the values and then see what it takes to scale them properly. The bones are the anoying part of it because if you scale it it doesnt mean the bone itself gets moved, you have to do a few more things to move the bone right. Hopefully by scaleing the mode it will already have all the bones moved right for the phmo. If i get the phmo to work then the coll would be next. So far this app is only good for machinima and out of level scenery. If i get phmo working then ill post a vid of mini and large ragdolls.
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Post by latinomodder »

Wait, the jmads are clean and has phomo and coll? WOW
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Post by turk645 »

well like i said not phmo and coll yet, im still working on that. This will however scale any model properly visualy.
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neodos
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Post by neodos »

Ahh ok, so it will "fix" / in fact resize the jmad bonde or what ever you call it?

COOL :o

Doesn't a script command resize the models tool? and with jmad i believe.
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Post by latinomodder »

yeah agent me found it, its the set_scale_something If you want to see an example goto deltahalo its used there when the grunts have a chief toy.

Edit: neodos Nice mod btw
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Post by shade45 »

Thats Highlarious :lol:
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Post by xzodia »

turk645 wrote:so far it is only the mode tag, im still doing research on the phmo. I need to find where to look in the phmo for the values and then see what it takes to scale them properly. The bones are the anoying part of it because if you scale it it doesnt mean the bone itself gets moved, you have to do a few more things to move the bone right. Hopefully by scaleing the mode it will already have all the bones moved right for the phmo. If i get the phmo to work then the coll would be next. So far this app is only good for machinima and out of level scenery. If i get phmo working then ill post a vid of mini and large ragdolls.
i know how to scale phmo >_>
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Post by Trulife8342 »

That pic reminds me of Edward Scissor Hands
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Post by little_shadow »

The very first steps to my new mod
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and if your a modeler and wanna help me out http://forums.halomods.com/viewtopic.ph ... 069#600069
Last edited by little_shadow on Wed Apr 18, 2007 4:24 pm, edited 1 time in total.
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Trulife8342




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Post by Trulife8342 »

Collosus bridge floating on water, is it a sail boat mod????? lol jk
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XTHIRST
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Post by XTHIRST »

Thats delta halo. I remember finding that "Sea" and everyone thought it had something special on the bottom of the floor. lol.
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