My Unnamed Mach mod

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Th2mods
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My Unnamed Mach mod

Post by Th2mods »

Fun mach mod

Author:Th2mods
Mod Name:Fun mach mod
Mod type:Serenity
Base map:Headlong
Download: http://dodownload.filefront.com/7262157 ... 48ca206184





Pictures:

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description:
I made this mod for fun, it is my fisrt public mod, and my first mach mod. I can do a lot better, i just made this to mess around with on XBC. Its realy fun with a lot of people

Credits
- Entity (To create this mod)
- UR MAST3R (Machines database)
- Eternal (Trying to figure out my chunk cloning problem)
- Serenity (For the patch)
- Crazy_Colombiano (for disturbing me on MSN while i was making this mod :D)


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jzimmer09




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Post by jzimmer09 »

koolie i like it, but mach mods are used sooo much try adding some more stuff into it. i like the overall design tho :D
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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blackdiamond





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Post by blackdiamond »

COOL, but im just saying, you should put more stuff in it. all it is is a bunch of machs placed in a spot, no offense. im working on four mods right now, so its taking me a while, since i want to take my time.
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Post by DarkShallFall »

HMM, its kinda randomly placed and looks like it doesnt belong there. but it looks like a good place to jump around.
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foxfanatic23I7




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Post by foxfanatic23I7 »

Team spawns work? I like how the map isn't just floating, but it needs a theme, not just machs floating on headlong.
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Post by uncutshadow »

foxfanatic23I7 wrote:Team spawns work? I like how the map isn't just floating, but it needs a theme, not just machs floating on headlong.
yeah that makes perfect sense :lol:
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Post by Th2mods »

slayer is the only spawns that work, and the weapon spawns are layed out. Remember i made this just to have some battles on XBC, if i wanted to really work on it i would have added scenery and a theme
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Post by StalkingGrunt911 »

Fix the gametypes, and what exactly would the doors even do :?.
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Post by Dootuz »

Not bad!
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Tural: Conversation over.
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Re: My Unnamed Mach mod

Post by Crazy_Colombiano »

Th2mods wrote: Credits
- Entity (To create this mod)
- UR MAST3R (Machines database)
- Eternal (Trying to figure out my chunk cloning problem)
- Serenity (For the patch)
- Crazy_Colombiano (for disturbing me on MSN while i was making this mod :D)
Nice
at least im in credits for disterbing :D
im going to disturbe u even more today just for that little comment :wink:
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Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
Personal Project~{Twilightabout 50% done i hope}~
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Post by DJ_Gnomey »

pretty good for a first mach mod man :)
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SpecOp44




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Post by SpecOp44 »

Terrible.

The mach's don't match at all. And the lack of team spawns and objectives makes it worst.
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blackdiamond





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Post by blackdiamond »

whats up with the shiny banshee? I WANT A SHINY BANSHEE :shock:
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Post by CrossedOffName »

actually that does look pretty fun. i might try it once i turn on my soft mod again. had to shut it off due to changing of GT... -_-
Last edited by CrossedOffName on Tue Apr 17, 2007 3:04 pm, edited 1 time in total.
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Post by Zone 117 »

Dootuz wrote:Not bad!
Seconded.
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Post by Th2mods »

SpecOp44 wrote:Terrible.

The mach's don't match at all. And the lack of team spawns and objectives makes it worst.
and i said...
i just made this to mess around with on XBC. Its realy fun with a lot of people
im making a full scale mach mod with everything. like i said this was just for fun to play on xbc
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Post by plushiefire »

Hmm...This doesnt look that bad but maybe null the bsp shaders and skin the machines next time. That would be cool. 7/10
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Post by jkjk »

When you say it's fun to mess around in XBC, the other people have the modded map too right?
I'd like to see more XBC mods and less projectile mods!
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Post by dante23 »

jzimmer09 wrote:koolie i like it, but mach mods are used sooo much try adding some more stuff into it. i like the overall design tho :D
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Post by Dojorkan »

If this is your first mod then its a heck of alot better than mosts of the firsts we get around here.
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