proper texturin of in-game bsp's

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Noobzor





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proper texturin of in-game bsp's

Post by Noobzor »

how do i retexture in-game bsp's to look the same as in the game?
example the innerpoa map-looks exactly like in the game.
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SPARTAN04
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Post by SPARTAN04 »

use this, http://hce.halomaps.org/index.cfm?pg=3&fid=1609, and follow the instructions that comes with it. MAKE SURE you read ALL of the instructions or else its not going to turn out right.
Noobzor





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Post by Noobzor »

how do I get the OBJ extractor in the picture? The Wavefront one has very few options
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SPARTAN04
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Post by SPARTAN04 »

o, srry. i gave you the wrong one. try this. http://hce.halomaps.org/index.cfm?pg=3&fid=2029
Noobzor





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Post by Noobzor »

i use gmax, so is there a way to import the object file correctly?

when i try to "fix materials" on the Wavefront-imported file, it says "~type error: Call needs function or class, got: undefined"

please help on either one.
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SPARTAN04
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Post by SPARTAN04 »

were you trying to import the .obj file from your data\levels\<level name> directory? Once you press the import button it should checks on the upper right hand corner, uncheck rotate and unify. Then when you import the model it will be perfect and have texture coordinates, not textures applied to it you have to do that manually.
Noobzor





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Post by Noobzor »

umm the only option i get is rescale and preserve quads



i have GMAX, not 3DSMAX, does that change anything?
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inferno
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Post by inferno »

does this version of bsp converter import the +sky? cause if it dosent... then their basically nothing excitin here.
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