Fly the Pelican

General discussion of Halo2 including tricks, tips, and anything else related. Cheating discussion is not allowed.

Do these polls annoy you

F*** YES I WISH THEY WOULD DIE!!!
3
17%
I don't mind them
8
44%
NO i absolutely love doing these polls its the only thing that keeps me going
7
39%
 
Total votes: 18

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InfectionForm





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Post by InfectionForm »

the gun that is right under where the pilot is
Die?... Didn't you know?... Spartans never die!
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patchesreusch





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Post by patchesreusch »

chain gun
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InfectionForm





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Post by InfectionForm »

i call it a chin gun because its on the place on the pelican that would be its chin i thought the chain gun is the rear turret of the pelican
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patchesreusch





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Post by patchesreusch »

o i get it now
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XBC-Requiem




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Post by XBC-Requiem »

First and foremost, I apologize for the bump.

Second, I know what he means. He has the seat set so that you can actually "enter" the chin gun and operate it like a turret. I ran into the same problem when using Iron_Forge's plugin, but the problem didn't happen after using XZodia's.

Also, pelican_enter_driver doesn't exist, so, for the moment, the driver's seat says "Hold X to ride Pelican", but how can I make it show a message to drive the Pelican?

AND, you never told us how to fire the rocket pods! I can't figure it out, personally.
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DemonicSandwich




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Post by DemonicSandwich »

XBC-Requiem wrote:AND, you never told us how to fire the rocket pods! I can't figure it out, personally.
demonicsandwich wrote:Just like the pelican, the turret seats must also be changed.
1)goto the [vehi] tag on open the pelican_rear_gun.
2)Select seats
3)change the seat label to warthog_g
*you do the same thing for the rocket pods*
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That is if you want them to have separate gunners controlling them.

In order to have the rocket pods controlled by the pelican driver, do this...
*Entity v1.3.9 used in example*
1) Pop open your map in Entity and select the pelican rear gun in the vehicle tag.
2) Go to Meta Tools and select Meta editor.
3) Click the tools button and select Show......
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4) Check "show all" and hit ok
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5) Scroll down the list and find the second group of "Flags"
They should like like these...
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Check bitmasks 10 and 11 and hit save. Thats all.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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fergie4000





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Post by fergie4000 »

is there any way to spawn the pelican with the legs and wheels out so it doesn't spin about? and what do you mean spawn it on a mach?
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DemonicSandwich




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Post by DemonicSandwich »

fergie4000 wrote:is there any way to spawn the pelican with the legs and wheels out so it doesn't spin about? and what do you mean spawn it on a mach?
It will always spin because of its phomo
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
semperfi2026





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Post by semperfi2026 »

----ADD PELICAN TO A MAP-----

Step-1 Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like

to play with the driveable pelican. Also open 05a_deltaapproach.map.

Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will drag over

the other pelican vehicles for you. Navigate your way to the pelican under

the vehi tag. Drag and drop it from 05a_deltaapproach.map to your map that

you want the pelican in.

Step-3 MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you

information about what the program is doing while you wait. The longest part

is usually "Relinking" and it may seem like it froze.. It didn't, it just has

to do a lot of file reading & writing at this point, so let it be. When the

move is done, the box will go away.

Step-4 Close unneeded maps
Close 05a_deltaapproach.map

Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many

string indincies. Select the pelican vehicle and double click it. Then

underneath the change plugins there should be the following text "IFP Plugin

-"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev

mode". From there go to Unknown 11 under Reflexives. Underneath the words

"Author: Iron_Forge" There is a drop down bar with and arrow on the right

side with a bunch of numbers. We will only need to edit 0-11. Under the 0

change the first string ID to "warthog_d". Then you are done. Go to 1, and

change the first string ID to "spectre_p_r". Do the same for 2-10. For number

11 change the first string ID to "warthog_g".

Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'.

Then click multiplayer, and select "multiplayermultiplayer_globals.mulg".

Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under

that, and choose number 2 in the upper left drop down box. Double click the

ID and change it to pelican, you can do the same for number 3, then there are

no more tanks, only pelicans.

Step-7 Fix encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait

10-20 seconds, usually less. Then FTP it over to your xbox and enjoy. Note:

The pelican will be flipping wildly, but if you flip it and hold x near the

drivers seat you will get in and drive. :!: :!: :arrow: :?: :P :arrow:
Fleabag77




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Post by Fleabag77 »

To solve the flipping problem, spawn it on a mach.
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