Gun Model...

Have an idea for a project, but need to assemble a team? Here is the place to do it.
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machineman9





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Post by machineman9 »

Leiukemia wrote:If you had max in the first place why even bother with google sketchup? :wink: . Looking good smash.
that is a good question... but i never found out how to do decent modelling in 3DS MAX 8 (trial) :(
critique my relic map mod HERE
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TomClancey





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Post by TomClancey »

Did you ever look at Katarn's topic, "Modeling for dummies"? I guess not so I'll post the link to some of the greatest plane modeling tutorials.

Video Tutorials on Modelling a Beretta 9000

<edit> Instead of double posting, I thought I'd just post what I got done on the model so far.

Image

About 1-2 hours of work so far.
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TomClancey





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Post by TomClancey »

Srry to double post, but I finished the model. I'll be posting the pictures in a minute.

Pics:
<edit>I actually forgot to fix one part on the front grip of the model. I updated the picture below.
Image

BTW I just noticed this post directed to me..
youhoo7 wrote:its a remodel but its realy good and why do you care tom clancy its him that wants it not you and just today i tested it and it pwnes so just put you mouth at my balls and shut up
Ehm ok, but I'd like to see some pictures to see if your model "pwns". I've seen some of your other models, and aside from a large amount of pulled verts I wasn't impressed..

And your snide comment about me "sucking your balls". I'm sorry, I'm not a homosexual like some people on this forum...
Leiukemia




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Post by Leiukemia »

Looks good, but very boxy. Round it out a bit. And youhoo7 don't go tooting your horn when you don't know what you're talking about.
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TomClancey





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Post by TomClancey »

I think I'm going to round out the hand grip and part on top of it. Then I have to apply smooth groups and it will be done, hopefully. Thanks for the helpful insight btw.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Needs perspective.
Never do renders in an orthographic view...
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TomClancey





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Post by TomClancey »

It is perspective. I don't do renders in isometrice view.
Leiukemia




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Post by Leiukemia »

It's gotta be in user, I thought it looks funny. Switch over to perspective.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Leiukemia wrote:It's gotta be in user, I thought it looks funny. Switch over to perspective.
It is in perspective, it just looks that way... It's probably just the angle.
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TomClancey





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Post by TomClancey »

Ya, when Bacon told me It did kinda of look like an isometric render, but when I did User and Perspective renders at the same angle. The user was short and stubby, whilst the perspective was longer and thinner. If you want Leuikemia I could send you the pictures of user/perspective comparisons.
Last edited by TomClancey on Mon Apr 16, 2007 3:33 pm, edited 1 time in total.
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Cryticfarm





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Post by Cryticfarm »

How many polygons?
astrader





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Post by astrader »

awesome that looks very nice when is it going to be downloadable or is it already downloadable
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TomClancey





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Post by TomClancey »

@ cryticfarm: It is 4660 polygons.

@ astrader: It is not up for download and it never will be. This may be going into a mod but I doubt it, and if it does the tags will be protected. This may not even be a tag ever. I normally just model for fun and don't put my content up for download.
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Cryticfarm





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Post by Cryticfarm »

The render looks weird.
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TomClancey





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Post by TomClancey »

Thanks for pointing out the obvious, person #3...

It's just the angle of the render. It is in perspective not isometric (user).

I re-rendered it, but keep forgetting to host it.
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