
and lets end this discussion ok, its possible but not at the moment so yea tsk tsk to that.
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Graphics.... Thats the least of our problems most likely.Darkshallfall wrote:Agreed, the graphic's arnt the same and there is gunna be alot of differance so there will need to be a conversion app or a complete rebuild of the halo 2 vista map editor so yea.
Yeah there will obviously be some changes, like you said probably mostly to the engine. But I dont see much to worry about either... We will have to just wait and see.Prey wrote:Thats all i can think of off the top of my head, positioning of things may also be changed i suppose for quicker access.. The engine is of course where the most changes will be happening, so we shouldnt worry too much...
- Many raw data types may be changed. for example, .adpcm sounds to .wav
- Maps will most probably be made smaller in every way possible (removing unused tags, removing the 20000+ bytes of index padding
)
No.blackdiamond wrote:it could take a while, but you could just copy the whole thing in hex, if that not illegal, then we could let people download them
Nah.. you just dont understand.. i mean people said that about halo 1 modding when halo 2 was coming out.. yea i will be modding a 360.. because i am going to but the 360 elite because it has a 120g hdd.. i think that would be great for making map packs for halo 3 let alone the other games on the 360 you want to mod.. i have modded my ps2 and i play my modded Guitar hero 2 that i playe custom songs.. that would be alot easyer on a 360.. because i a ps2 u need to make a disk and u need a mod chip or swap magic.. which i think is a pain to get. In conclusion, i doubt that it will colapse.foxfanatic23I7 wrote:I'm just going to say, halo 2 modding is going to collapse after the release of halo 3.
The Map itself may not even be in a .map format as well.. You just never know.shade45 wrote:Yeah there will obviously be some changes, like you said probably mostly to the engine. But I dont see much to worry about either... We will have to just wait and see.Prey wrote:Thats all i can think of off the top of my head, positioning of things may also be changed i suppose for quicker access.. The engine is of course where the most changes will be happening, so we shouldnt worry too much...
- Many raw data types may be changed. for example, .adpcm sounds to .wav
- Maps will most probably be made smaller in every way possible (removing unused tags, removing the 20000+ bytes of index padding
)
Less than a month now
Programming knowledge is only half of it, you have to know about the map structure and what you need to program.Darkshallfall wrote:Um I'm actually learning programing right now lol i know i need more experience but i will be happy to assist in any program project
and lets end this discussion ok, its possible but not at the moment so yea tsk tsk to that.
It's not that simple.blackdiamond wrote:how come you cant just copy the hex edit? is it illegal?
I'm aware that they don't support modification, but they do appear to see the advantages to user created contend. If they didn't, they wouldn't be allowing users to develop applications for the 360 [for a cost, of course].Anthony wrote:maybe for vista, but for xbox it will never happen because that would mean that they support xbox modification and they don'th4xx3d wrote:Considering Halo 2 vista will be running on live, it may very well mean that M$ is going to allow user created content on live. They certainly could set it up to allow user created content on H2 xbox as well.
We didn't even learn how to mod content off the HDD yet without discs, and I doubt one would like to burn the game over and over for each map..h4xx3d wrote: Halo 2 is going to lose the limelight right away with the release of the Halo 3 beta.
i know many live modders, and most of them have no clue what the hell they are doing, they just download a patch and FTP. i asked many of them if they knew what PPF or FTP even standed for, and there guesses where hilarious.halo0001 wrote:i personally think they should take an approach as the Farcry series did, and create a map maker, that would significantly reduce the modders on xbl if none. Because lets be honest xbl modders are cheaters i doubt they could figure out the h3 map structure and mod for cheating purposes, thats just what i think
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I in no way think they support "modding" in the sense of running unsigned code, altered maps, etc. If they did, Live would be in worse shape than it currently is.Anthony wrote:yea I even said that before but he still thinks they do for some reason...-DeToX- wrote:Because they don't support modding the Xbox...? ;o
But then all those who only have xbox1..h4xx3d wrote:I in no way think they support "modding" in the sense of running unsigned code, altered maps, etc. If they did, Live would be in worse shape than it currently is.Anthony wrote:yea I even said that before but he still thinks they do for some reason...-DeToX- wrote:Because they don't support modding the Xbox...? ;o
However, they ARE releasing "Halo 2 Vista Editor." Halo 2 Vista WILL be playable on live. Hence, they ARE supporting user created content on Live.
Now, I was merely speculating. They could implement a system similar to mimesis through the xbox live marketplace that would allow the maps created with Halo 2 Vista Editor to be downloaded and used used on the xbox version of the game.