WTF

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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0m3g4Muff1n987




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WTF

Post by 0m3g4Muff1n987 »

Whenever I try to spawn a sentinel, monitor or sentinel, doesn't matter, as soon as I make a new encounter to make em spawn it closes sapien. Then if I save the scenario before I try to spawn them, then open the scenario up again, it closes out after sitting there after its usual half a minute of loading.

WTF is going on!? I want to spawn some sentinels but it doesn't work.


EDIT: I have another question-is it possible to convert scenario_structure_bsp tags into a format usable in 3ds max or Gmax? I want to edit hang em high and delete some of the little pillar things or "bumps" on the floor.
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Malolo420
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Post by Malolo420 »

Check your debug.txt to see the problem with your AI.

and heres the BSP tag converter - http://hce.halomaps.org/index.cfm?pg=3&fid=2029
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Malolo420 wrote:Check your debug.txt to see the problem with your AI.

and heres the BSP tag converter - http://hce.halomaps.org/index.cfm?pg=3&fid=2029
debug.txt wrote:04.09.07 19:17:28 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
That's what it said. And thanks for the converter but I have no idea how to even delete certain faces and stuff in a level :( I'm such a nub :x
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Post by 0m3g4Muff1n987 »

Hello I posted what it said could someone help me out here?
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Post by Malolo420 »

The only way I know how to fix that is reinstalling HEK (maybe CE too I forget), but theres probably another way I just never bothered to ask.
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Post by 0m3g4Muff1n987 »

If my problem is with the tags, then reinstalling CE or HEK will do nothing. The tags that come with HEK do not include sentinel AI tags, and I'm extracting my sentinel tags from PC campaign levels, so something might be wrong with my campaign levels. Any opinion? I want to get some stupid sentinels in my map...
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Post by warlord »

the problem with the monitor and sentiel is the animations file is not set up correctly try to delete their tags and reextract does the job for me.
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Post by inferno »

yea warlord is right alot of time tags get extracted.... incorrectly and cause sapien too crash. its happened too me alot of times trying too get bloodgulch and other mp maps too open in sapein. just delete the tags that get corrupted and try too extract em again.
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Post by 0m3g4Muff1n987 »

So I extract all the sentinels model_animations tags?
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Post by 0m3g4Muff1n987 »

Ok I extracted the model animations tags and the sentinels work, but the monitor's still screwed up-what's wrong?
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Post by kirby_422 »

0m3g4Muff1n987 wrote:Ok I extracted the model animations tags and the sentinels work, but the monitor's still screwed up-what's wrong?
there is some monitor animation tags on CMTs site or something.. why dont you google that? I havnt ever needed the monitor lol, why do you want him? the setinels alone are good enough :wink: sentinels rule
Wow.. I havnt updated any of my stuff here since like 2 years ago.. lol
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