[MODEL]Really tight shotgun model
I still say this should be moved to the Macintosh or Halo CE section seeing as PC dosn't have the tools to inject custom models unless they work in Custom Edition
and

you don't need that many faces just to make a cylinder, just move the faces and stretch it out, seeing as how that part is JUST a cylinder, but if you had some cool hand grip stuff there I would be okay with the high amount of polygons
to reiterate, I know you have to triangulate to get it ingame but that many polygons shouldn't be wasted just for a cylinder with some extruded faces.
And for future custom models PLEASE put them in the Macintosh section
and

you don't need that many faces just to make a cylinder, just move the faces and stretch it out, seeing as how that part is JUST a cylinder, but if you had some cool hand grip stuff there I would be okay with the high amount of polygons
to reiterate, I know you have to triangulate to get it ingame but that many polygons shouldn't be wasted just for a cylinder with some extruded faces.
And for future custom models PLEASE put them in the Macintosh section

softer on the eyes now
- TomClancey
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It's not a "great" model, buts it's definitely better than some I've seen. To get really good watch these plain modeling tutorials:
http://www.fpsbanana.com/tuts/332
and cs]zero, please shut up, no one cares that you think some guy is a piece of crap. And your point about you "making a game" doesn't matter in the world. Try and compare how many people (excluding you) who play your game compare to the people who've downloaded this guys shotgun. Also, just because you "made" a game doesn't mean it's any good at all...
~Tom
http://www.fpsbanana.com/tuts/332
and cs]zero, please shut up, no one cares that you think some guy is a piece of crap. And your point about you "making a game" doesn't matter in the world. Try and compare how many people (excluding you) who play your game compare to the people who've downloaded this guys shotgun. Also, just because you "made" a game doesn't mean it's any good at all...
~Tom
- ZeroUltimateWarrior
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nope not stolen, never seen it except for css....hmmmm
and zero....lol just...no....you are more than likely hawk....
and zero....lol just...no....you are more than likely hawk....

Mind helping me out? http://www.notebooks4free.com/default.aspx?r=778384
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
- ZeroUltimateWarrior
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Leiukemia
WTF?
This is a very good model, And hawk I do not like saying it but anyone can let off their anger by posing as someone else on here...note Zero Joined YESTERDAY?
WTF?
This is a very good model, And hawk I do not like saying it but anyone can let off their anger by posing as someone else on here...note Zero Joined YESTERDAY?

Mind helping me out? http://www.notebooks4free.com/default.aspx?r=778384
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
umm then whats the use of having that many polys if NOT for looks?{ghc}PvtPwn wrote: I'm not stupid enough to use that many polys just for looks.
im gonna have to agree with Leiukemia the butt of the gun could use some touching up, and the grip is too high poly even though it lacks any detail
It could be alot better, but try to save the most polies while still getting the same-if not better-model

softer on the eyes now
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Lambda wrote:umm then whats the use of having that many polys if NOT for looks?{ghc}PvtPwn wrote: I'm not stupid enough to use that many polys just for looks.
Well, I just explained that like 20 times, lol. You have to triangulate it to prepare it for the ingame engine, and that's what it turned out like. And no, Hawk is not zero. Believe me, hawk and I have had "issues" in the past, but really, if I was still pissed at him, I would've said he was Zero already people. So no, he's just [DK]Hawk.
- ZeroUltimateWarrior
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:/ not really. If somebody has a decent model that needs work I'll tell them so. Perhaps it's just lately bad models have been coming out to make me look like a bad guy. And there's nothing wrong with striving for perfection. There's certain things I understand about how a model should look, how polygons should be used, smoothing groups, errors etc. Also, what guns should have, look like and things like that. One of the reasons people like things like this is because it has the basic shape of a gun. OMG a gun. It goes deeper then that. If you want to impress me, you need to show me proper polygon use, smoothing groups, accuracy, and even good renders would be more professional.

it's a sucky model because it's a terrible waste of polygons and looks largely inaccurate.
enough said. christ, you people see something better than what you can do and you all start kissing ass, even though the lot of you is largely clueless about what a good model is. then, you start jumping all over the people who KNOW what they're talking about and start saying why this or that is not good and have a shitfit.
before you guys go critiquing anything... GET A FUCKING CLUE.
PvtPwn, it was a good attempt, but you need to learn about polygon distribution, form, shape, continuation surfaces and the like. when you start spouting off about "oh i'm so hot i got onto a team", know what you're doing because you're making the team standards look bad, and making yourself look like a fool.
also, your excuse "oh it has to triangulate blah blah blah and tha's what it turned out like" is total crap. if you hadn't used so many segments and sides, it wouldn't look like trash. Also, made in max and rendered in wings? HAHAHAHAHAHAHAHAAA!
don't ever do that again. F9 in max is your friend.
also, how is this a great model? no ejection port, no carrier, no rods... no. this is just bad.
enough said. christ, you people see something better than what you can do and you all start kissing ass, even though the lot of you is largely clueless about what a good model is. then, you start jumping all over the people who KNOW what they're talking about and start saying why this or that is not good and have a shitfit.
before you guys go critiquing anything... GET A FUCKING CLUE.
PvtPwn, it was a good attempt, but you need to learn about polygon distribution, form, shape, continuation surfaces and the like. when you start spouting off about "oh i'm so hot i got onto a team", know what you're doing because you're making the team standards look bad, and making yourself look like a fool.
also, your excuse "oh it has to triangulate blah blah blah and tha's what it turned out like" is total crap. if you hadn't used so many segments and sides, it wouldn't look like trash. Also, made in max and rendered in wings? HAHAHAHAHAHAHAHAAA!
don't ever do that again. F9 in max is your friend.
also, how is this a great model? no ejection port, no carrier, no rods... no. this is just bad.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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snafs my boySnaFuBAR wrote:it's a sucky model because it's a terrible waste of polygons and looks largely inaccurate.
enough said. christ, you people see something better than what you can do and you all start kissing ***, even though the lot of you is largely clueless about what a good model is. then, you start jumping all over the people who KNOW what they're talking about and start saying why this or that is not good and have a ***.
before you guys go critiquing anything... GET A *** CLUE.
PvtPwn, it was a good attempt, but you need to learn about polygon distribution, form, shape, continuation surfaces and the like. when you start spouting off about "oh i'm so hot i got onto a team", know what you're doing because you're making the team standards look bad, and making yourself look like a fool.
also, your excuse "oh it has to triangulate blah blah blah and tha's what it turned out like" is total crap. if you hadn't used so many segments and sides, it wouldn't look like trash. Also, made in max and rendered in wings? HAHAHAHAHAHAHAHAAA!
don't ever do that again. F9 in max is your friend.
also, how is this a great model? no ejection port, no carrier, no rods... no. this is just bad.

- Cryticfarm
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Ok dude it wasn't made on 3ds Max it was made in Wings 3dOk this is a horrible model for 3d studio max. It is a giant waste of poly gons and it need a smooth on the handle (thats a problem because that means more polys). It looks like a bad attempt at plane modeling. I it was made in wings i'd be suprised though.
Sig over height and file size limits.
DkHawk wrote:Ok dude it wasn't made on 3ds Max it was made in Wings 3dOk this is a horrible model for 3d studio max. It is a giant waste of poly gons and it need a smooth on the handle (thats a problem because that means more polys). It looks like a bad attempt at plane modeling. I it was made in wings i'd be suprised though.
Um, you need to read the whole topic next time. Honestly, you'd only even have to read the first page.Ok guys, lol, sorry I haven't checked on this thread for a while, that's why there is all these unanswered questions. Ok, so here I go:
No I didn't make this on Wings 3d, I made it in 3ds Max and then used Wings 3d to render it.

DkHawk wrote:Ok dude it wasn't made on 3ds Max it was made in Wings 3d
good thing you read huh? fukwit.{ghc}PvtPwn wrote: No I didn't make this on Wings 3d, I made it in 3ds Max and then used Wings 3d to render it.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Re: [MODEL]Really tight shotgun model
everything snaf, falcon and leiuki said...and
model is a huge waste of polies, why would you render in wings 3d..., it's inaccurate, lacks detail.
gettin a little egotistic there? either way you're quite wrong. model does not come close to great...and the who the fuck is the emerald mod team? don't call yourself good unless someone else thinks you're good...and incase you can't pick up on that either, none of us do.{ghc}PvtPwn wrote:Well guys, I've finally discovered how to make great models, infact, I got accepted into the Emerald Mod Team for it.
....you're dumb.I'm not stupid enough to use that many polys just for looks.
no sir...it does not...Yes it has a lot of polys (3,000) because you have to triangulate it, lol!
model is a huge waste of polies, why would you render in wings 3d..., it's inaccurate, lacks detail.