Grav lift and power module in lockout

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Crazy_Colombiano





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Grav lift and power module in lockout

Post by Crazy_Colombiano »

where is the tag for the blue plasma thing for the grav lift in lockout?
also where is the tag for the blue glowing square on the power module?
so i can like change the color or something else
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Post by Madman340 »

lockouts thing is in the scen i think... if not then possibly mach? doubt its mach though, i dont even think lockout has a mach tag.
the power module is probably a bloc
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XTHIRST
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Post by XTHIRST »

How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
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Post by kibito87 »

XTHIRST wrote:How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
Grav lift is pretty universal for lockout. It's used for other maps as well like Midship. It's more than likely him just knowing it because that's what most normal players call it ingame.

Lockout doesn't have any machine tags. I believe what you are looking for are both located in the bloc tag. The lift tube and the power module.
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Crazy_Colombiano





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Post by Crazy_Colombiano »

XTHIRST wrote:How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
i found it in lockout........yea so where can i change the color of it?
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Winkler707




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Post by Winkler707 »

swap dat shader ish yo, Man I <3 DotHalo Woot for teh Forge of Iron
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Crazy_Colombiano





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Post by Crazy_Colombiano »

ok i may guess but i think ur not from a place where english is a first language
but can you make that a little more clearer? and wtf does dothalo hav to do with this
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Post by Madman340 »

winkler is just on the :shock: side today...
he said to swap the shaders of it, and he likes doing it with dothalo
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Post by Crazy_Colombiano »

there are no shaders x.x well in the bloc tag which i know for shure thats the tag of the acutal thing in the game
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Winkler707




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Post by Winkler707 »

the shader is going to be in the hmlt or something like that, can't ever remember the order of the letters, but it's the tag with some jumbilation of html that starts with an 'h', it would help if i knew exactly what part of the lift and fusion cores you wanted to change but you should be able to find a tag very similar or exactly the same as the bloc tags in the hmlt section where you can swap the shader
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Post by Crazy_Colombiano »

not even in the hlmt it has shaders
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Winkler707




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Post by Winkler707 »

naw now you're lying, if you are using dothalo, which i recommend, although i'm not sure why, it will have shaders in the dependancy window, but i'm pretty sure it will just say shad - (whatever the shaders called), or something like that... click it, and switch it to another shad tag
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Post by Crazy_Colombiano »

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thats the gravlift

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thats the powermodule
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Post by DemonicSandwich »

First, the shaders are referenced in the [mode] tag. And besides, the lockout lift has an invisable mode. That blue energy flowing up the lift are shaders referenced in the SBSP tag.
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Crazy_Colombiano





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Post by Crazy_Colombiano »

wow thx mr.sandwich
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Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
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92% of teens have moved on to rap. If you are part of the 8% who still like tacos. Put this in your sig if you like tacos.
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Winkler707




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Post by Winkler707 »

Opps my bad, how could i forget something like that :oops: *slitting wrists* and that doesn't look like dotHalo
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