This is a death island mod and it was a fast one and yes i know i should start making a bit harder ones but no one wants to team up with me for a hard mod so....
SORRY FOR BAD GFX CARD
Also includes MODELS
Base defence
Ghost
and that is the simple sorry but if i could get a:
Good modeler
Good PMIer
Good skiner
then i would make a hard mod and if anyone want's to help me with any of those PM me...
So un1337, beware my advice. "On a burning bridge, your options are minimal at best,
Depending on where you stand and how much breath is in your chest"
Andrew_b wrote:you guys seriously need to just give him some credit for being an expert with spark edit...you dont need a team, you just need the knowledge.
He's not an expert in sparkedit... Theres not that much you can do with sparkedit anyway. I'm not trying to flame but all i see done is some moving with objects... Simple sparkedit not expert (theres no such thing as expert sparkediting). Just read some tuts and you'll will get the hang of it.
Andrew_b wrote:you guys seriously need to just give him some credit for being an expert with spark edit...you dont need a team, you just need the knowledge.
He's not an expert in sparkedit... Theres not that much you can do with sparkedit anyway. I'm not trying to flame but all i see done is some moving with objects... Simple sparkedit not expert (theres no such thing as expert sparkediting). Just read some tuts and you'll will get the hang of it.
Wrong, I have found sparkedit to be very handy. And no, I wasn't doing a log mod or moving objects.
all i need is a video tut how to PMI a pelican to deathisland and i can mod and how to PMI AI so you can play as one...or i can get a team up and call our selfs:
So un1337, beware my advice. "On a burning bridge, your options are minimal at best,
Depending on where you stand and how much breath is in your chest"
so you wont read text tuts you want videos??? you are retarded...the videos are off of the tuts...just read the tuts until you memorize
batch extract
bsp extract
recursivly save meta
save csv file
extract raw models
model decrap
move sbsp.meta from file to levels/test/^^^^/^^^^
rebuild map