[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx
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- Posts: 339
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- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
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It WILL get on Mimeiss, its just angrycamels new rule is stopping it. He wants atleast 4 mirrors for them to be accepted. Eveeryone download the mcp of it, then upload it to your server and send it in to it can go up!

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
Well, I will try to get some hosting of my own back up. I will host the full map with a patch for the main menu or something. Have the new Image preview in it and the names and stuff changed. I will PM whom ever when I get it up.
Just for yall, im spending money :/
But, If thats what I have to do to help, then I will. Maybe people will like me more then before.

But, If thats what I have to do to help, then I will. Maybe people will like me more then before.


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- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
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Not the full map, you have to download the .mcp file from projetmimesis.com then send in the link when its uploaded at the same page.Squ4r3 wrote:Well, I will try to get some hosting of my own back up. I will host the full map with a patch for the main menu or something. Have the new Image preview in it and the names and stuff changed. I will PM whom ever when I get it up.Just for yall, im spending money :/

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
I took it upon myself to fix your hill issue. Apply this right after applying the 2,5 SPPF.
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- hills.rar
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- MasterChief2829
- Posts: 1184
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Ditto.GametagAeonFlux wrote:http://img52.imageshack.us/img52/6602/s ... nu24nb.png
That pic looks great man! Definitely going as my map preview.

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Or there are some previews on page 7 here:MasterChief2829 wrote:Ditto.GametagAeonFlux wrote:http://img52.imageshack.us/img52/6602/s ... nu24nb.png
That pic looks great man! Definitely going as my map preview.
http://files.halomods.com/viewtopic.php ... &start=120
-Nick
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- TunesRus90
- Posts: 335
- Joined: Tue Aug 23, 2005 1:27 pm
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It's just a string change, no changes to the map size, so it'll be fine. Jus tlike how a skin is still SLC.Snaku wrote:Your patch just renames hills for koth, right? No other changes? Would it make it incompatible over SL with the normal 2.5 (in case others don't use the hill patch)?DWells55 wrote:I took it upon myself to fix your hill issue. Apply this right after applying the 2,5 SPPF.
Finnaly the machine era is over we you guys manage to get these out. There awesome. Now if your gonna make a mod like this its Either gonna be a nice big collage (Headshot or Tunesrus AIM me i have found many tiny machs that we could snap together for a map) or you manage to pull the phmo of some machines out off your ass..

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- theycallmechad
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Flesh's Gondala and another one that wasn't really finished either by PigFarker or TD with a name of "key" or something like that.
MasterChief2829 wrote:Other mods used this mach? Where?jkjk wrote:Zodia,
If you wanted to remake this type of level design from scratch, you should. This is the 3rd mod that has used this mach. Just put your personal touches to the map and don't copy all of headshot's ideas (unless he's ok with that). Giving him credit for the design would be nice. Using his mod and releasing a modified version as your own is a no-no. He's spent many hours making this and you'll realize it will take much more than 20 mins. Just placing the weapons and spawns correctly will take at least an hour.
If you do it from scratch, you should put it over another map that isn't as influenced by the scratchy Insolence sounds like Headlong or something.
If you wanted to spawn the camo correctly, I think you'll need to change it to the correct object type in the scnr.
Thanks for the update headshot. Looking forward to trying it out.
I'd like to see more XBC mods and less projectile mods!