Conversion mappack

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Th2mods
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Post by Th2mods »

Lestatfreak wrote:TH2MODSoULMBoCOM, for personal reasons, I will need to drop out of the map pack.

I'll give you a patch of the most stable version of scenarios\solo\03a_oldmombassa\earthcity_1.

It needs spawn points to be placed, an unsolid wall covered up, and a few JMAG's to fix on the elite.

I'm sorry, but recent events have required my time elsewhere.

Good luck on the pack.
its ok. i understand
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DemonicSandwich




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Post by DemonicSandwich »

Wow

The mappack got pushed to the second page...untill now. :shock:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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halo0001





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Post by halo0001 »

[Map]hideout 2[gemini]
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Th2mods
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Post by Th2mods »

halo0001 wrote:[Map]hideout 2[gemini]
PM me with the map
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kibito87




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Post by kibito87 »

HEY GUYS!!!1!1!! I h4v dibs on scenarios\solo\03a_oldmombasa\earthcity_2!!11!!!!1!

J/K, I am currently working on it though. I don't actually understand how you want WIP to be shown so, i'm letting you.
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xheadshotmastax




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Post by xheadshotmastax »

rules changed alot since my last visit. >_>
still i dont like the "no modding that affects gameplay" rule.
are there exceptions? ... -_-

shitloads of bsps to do for you guys. i may to 6 or 7 maps but yeah as i said im not ok with that silly rule :| :P
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Th2mods
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Post by Th2mods »

xheadshotmastax wrote:rules changed alot since my last visit. >_>
still i dont like the "no modding that affects gameplay" rule.
are there exceptions? ... -_-

*** of bsps to do for you guys. i may to 6 or 7 maps but yeah as i said im not ok with that silly rule :| :P
well we want it to be like new maps that bungie would create.

get it?
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smokey





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Post by smokey »

-scenarios\solo\07a_highcharity\gravemind

This will be release in about 2 days...
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