Halo 2 Rendering

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Tural




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Post by Tural »

There's a bunch of skewed vertices and open edges. You didn't weld the model before rigging.
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Darco




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Post by Darco »

your envelopes, if thats what you used, need work. if you used verts, they need work too. looking at that arm makes me feel pain.
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Post by jam50 »

when you riggd that, did you use skin? usally skin makes that stuff go all wacky unless your biped bones are EXACTLY were they should be O.o
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Post by squid267 »

Yeah like I said I am going to smoot out those vertices and such.

Tural I tried to weld them before when it was unposed but it said no verticies to weld.
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Post by jam50 »

Oh ok

Hey yo darco, green reflection will also be seen in other colors? like, green on the steel? When the green reflection is on steel, the green shows, but not on much other colors, just steel. Oh, and awsome tut.

EDIT: It also shows on white
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Post by Jordan »

That was a pretty poorly constructed sentence, jam50. Try being more clear, and maybe a picture might help. :?

I think you're talking about the cubemaps. If you are, then yes, you still use the same green-ish ones regardless of the armor color.
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Post by jam50 »

Problem was i needed somewere to get a IMG code, i found one so heres a pic of the white and steel color, they just don't look so good
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Darco




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Post by Darco »

its your lighting.
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Post by squid267 »

Darco, My friend was wondering when you are going to put up the Emblem part of the tut.
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Darco




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Post by Darco »

oh, i forgot about that. ill try to get to that today.
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Post by jam50 »

Oh, and will you're at that, some pics for the visor? i got mine working my own way, but its not the way you did it, and i wanna try yours, but dont feel the need to, mine looks fine
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Post by Dalto11 »

Darco wrote:oh, i forgot about that. ill try to get to that today.
yay :D

try to clear up the visor part, mine seems to dark :(
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Re: Halo 2 Rendering

Post by Jordan »

Image
That's the material tree Darco posted, I'll try to sum up the visor for you. Sorry, no pictures, but it's pretty basic and similar to what you just did for the armor.

First off, set the diffuse slot to the default Master Chief diffuse (the same one you used for the armor).

Go into Entity and open the Master Chief visor shader, now find the falloff colors the same way you did for the armor (it should be a light orange and a slightly darker orange). Make the Specular Color slot a "Falloff" using the colors you just found in the visor's shader.

For the Specular Level slot, use the Master Chief's alpha map like you did for the armor.

Set the bump strength to 100 (default 30) and set the slot to "Normal Bump." Put the extracted bumpmap into the top slot. Darco used an extra heightmap for an additional bump here, it's not necessary for what you're trying to go for so I won't bother explaining it.

The reflection is a bit tricky. First, copy your entire "Specular Color" slot by rightclicking and hitting copy. There are going to be three different RGB Multiply's in the Reflection slot, so try not to get them confused! :)
Now go into Reflection and set that intial slot to RGB Multiply. You want to make the bottom slot the Master Chief alpha map. For the top slot you want to make a second RGB Multiply.
In this second RGB Multiply map, rightclick the top slot and hit "Paste Instance" to paste in the Falloff colors. For the bottom slot of the RGB Multiply, make yet another RGB Multiply (this should be your third one!).
Click the top slot and select "Reflect/Refract." Select "from file" and in the first open slot that says "Up" and find the corresponding "mirror surface" cubemap image files. There should be six in all: Up, Down, Left, Right, Front, and Back. Now go up a level and copy this Reflect/Refract slot you just made and paste it into the bottom slot of the RGB Multiply, select instance.


That's it! This should complete your visor shader! :)
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Post by jam50 »

Im sure you put some work into that, but one prob, i cant find the falloff colors in the shader tag...mind clarifying that for me? like, what row? cause its either not there or i cant find it
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Darco




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Post by Darco »

they're in the same place as the ones for the armor are.
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Post by jam50 »

Oh ok thanks
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Post by Dalto11 »

Following Jordans post, does this look right?
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Post by Darco »

yes.
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Post by jam50 »

Image
Image

NOTE: You might notice the pose kinda impossible, but deal, i just wanna know if thats what the armor should look like...is it?

SECOND NOTE: i kinda added some of my own tricks, which are not to be revealed, to anyone, so it might look a biiit different
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Tural




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Post by Tural »

The image quality, lighting, and distance all prevent us from really being able to determine anything. A closer-up shot would help.
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