map extractor
map extractor
is there a way to get the Bungie maps in 3ds format? If so, please help a mapping noob.
there is one way i know that you can get them into a .obj file. There really hard to get back into the game because there fliped all these different ways and its just really hard but anyway you have to get Sparkedit and then you open the Halo PC(Not Custom Edition) map file in spark edit. Wait for it to load and then press on file, and then "Export mesh to obj...." Then, import the .obj file into 3ds max or Gmax and you have to flip all the surfaces to be the right side up. you also might want to rotate all of the models up a little so it straight.
i hope i helped!
i hope i helped!

- Malolo420
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Or use this http://hce.halomaps.org/index.cfm?pg=3&fid=2029, Imports it properly with UVW coordinates too.
Sig over height, width, and file size limits.
why didnt you just read the read me?
To get the bsp you want just go into your halo custom edition directory and go to tags\levels\(map name) and then press on the scenario_bsp file or whatever.BSP Conversion:
To convert a BSP -
1. Goto File-Open BSP
2. Select and open the BSP to convert
3. Select the options you want enabled
4. Click "Convert Model"
The resulting files will be located in the relative folder the BSP tag is found in. For example:
A BSP tag in:
C:\Pro........tom Edition\tags\levels\test\bloodgulch
will have its resulting files in:
C:\Pro........tom Edition\data\levels\test\bloodgulch
To import the BSP into 3ds Max -
1. Open 3ds Max
2. Goto File-Import
3. Change the file type to ".obj"
4. Select the newly created BSP mesh
5. When the import dialog box appears use the options as follows
Rotate Model - Unchecked
Texture Coordinates - Checked
Normals - Checked
Unify - Unchecked
Obj Smooth Groups - Unchecked
Smooth Group - 1
Vertex Scale - 1.0
Use Materials - Checked
Material Library - Use the filename under "Material Library"
on the BSP Converter
6. Click "OK"
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Don't use SparkEdit, at ALL for any of this. Stick to the BSP Tag Converter. It'll convert a native structure BSP to .obj format with the UV's retained and no errors. Portalling, and other data can be retained as well.
The extracted BSP will be in the data\levels\test\BloodGulch folder.
The extracted BSP will be in the data\levels\test\BloodGulch folder.
Last edited by Super_Sunny on Thu Mar 29, 2007 5:00 pm, edited 1 time in total.
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