Bigger BSP Download Thread *Updated*
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Okay yeah. It'll view the bsp while it's still in Gravemind, but when I put it in gemini, no entity wants to open it.
I think I may have used the ending cutscene scenario.
EDIT: Oh noes! I did. Viewing 07a_highcharity/high_4 now. I'll see if I can convert it myself. (I agree with iGeo, need to learn how to do these things for future reference.)
It wouldn't be a bad idea to keep high_5 for use later. No point in wasting it. I think I'll see if I still have both Net Frameworks. That could be part of my problem.
I think I may have used the ending cutscene scenario.
EDIT: Oh noes! I did. Viewing 07a_highcharity/high_4 now. I'll see if I can convert it myself. (I agree with iGeo, need to learn how to do these things for future reference.)
It wouldn't be a bad idea to keep high_5 for use later. No point in wasting it. I think I'll see if I still have both Net Frameworks. That could be part of my problem.
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Okay, this is driving me absolutely nuts. I can't even open Guerilla now. I get exceptions just opening gemini, and this is a fresh gemini! I hate asking for seconds, but can you convert high_4?
EDIT: Alright, disregard this. I was trying to go to fast and messed up.
EDIT: Alright, disregard this. I was trying to go to fast and messed up.
Last edited by Jam_Cliche on Tue Mar 20, 2007 3:38 pm, edited 1 time in total.
Jam_Cliche, please post all of the maps that you want converted in the proper way. Here is a link to the first page - http://forums.halomods.com/viewtopic.php?t=56998
- CrazyGruntModder
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Here is 03a_oldmombasa\earthcity_1 (Beavercreek.map) for Benjyp: Patch_For_Benjyp
Also, here is a mirror of the 05a_deltaapproach\bsp_00 (Deltatap.map) conversion for wo0ts: Patch_For_Wo0ts
Lastly, can you add these to the main post if ya dont mind XTHIRST.
Also, here is a mirror of the 05a_deltaapproach\bsp_00 (Deltatap.map) conversion for wo0ts: Patch_For_Wo0ts
Lastly, can you add these to the main post if ya dont mind XTHIRST.

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I've got an almost flawless scenarios\multi\03a_oldmombassa\earthcity_1 almost ready if you'd like it. All I need to do is cover up one wall (For some reason it isn't solid.
And the spawns aren't perfect but that is the work people need to put into it. I'm just getting the BSP and all the little quirks fixed.
It even has ambient sound.
And the spawns aren't perfect but that is the work people need to put into it. I'm just getting the BSP and all the little quirks fixed.
It even has ambient sound.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
- JacksonCougAr
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What do you mean by ambient sounds... Do you mean for example waves?
Oh: and if anyone wants it I can make a working deltatowers BSP_03 with pre-placed player spawns, and one ambient sound (waves...)
Basemap: headlong, beavercreek
Notes:
1) Neither has working deathzones (I'm working on it...)
2) Beavercreek has no fog under the water... not noticeable unless your UNDER the water though...
3) Also there is a beep when you walk over a certain place on the Beavercreek conversion...(not too noticeable (the sound that you here on 3,2,1 of the map loading...))
Oh: and if anyone wants it I can make a working deltatowers BSP_03 with pre-placed player spawns, and one ambient sound (waves...)
Basemap: headlong, beavercreek
Notes:
1) Neither has working deathzones (I'm working on it...)
2) Beavercreek has no fog under the water... not noticeable unless your UNDER the water though...
3) Also there is a beep when you walk over a certain place on the Beavercreek conversion...(not too noticeable (the sound that you here on 3,2,1 of the map loading...))
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My ambient sound is almost exactly like the train station announcer-type noises in Terminal.jacksoncougar wrote:What do you mean by ambient sounds... Do you mean for example waves?
Oh: and if anyone wants it I can make a working deltatowers BSP_03 with pre-placed player spawns, and one ambient sound (waves...)
Basemap: headlong, beavercreek
Notes:
1) Neither has working deathzones (I'm working on it...)
2) Beavercreek has no fog under the water... not noticeable unless your UNDER the water though...
3) Also there is a beep when you walk over a certain place on the Beavercreek conversion...(not too noticeable (the sound that you here on 3,2,1 of the map loading...))
Oh, I do have two spots where walking causes most of the shaders in the distance to disappear for a second. Only one is real noticeable and I'm blocking it off.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
I might upload a patch of my newmembassa_04 map(headlong) eventhough i have yet to move the spawns.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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- plushiefire
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Any one figure out why it doesnt work for some people...besides from maybe ram issues?

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
Ok, I added one download and one request on the front page, also, for people that are not reading the first page - Please post in the proper format, it makes it so much easier for me.
Here are your examples for the lazy people :
Requesting
Posting Converted BSP
^Exactly Like that, might as well just copy and paste.^
Here are your examples for the lazy people :
Requesting
Code: Select all
[Scenario Here] (Base Map Here)
Code: Select all
[Scenario Here] (Base Map Here) [url=link here]Download[/url]
- JacksonCougAr
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