Adding Zero Gravity In a Multiplayer map[Halo 2 Xbox]

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A little but I still don't get it, but I understand the basics
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THIS TUTORAIL SUX!! BURN IN HELL!!!
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Domnio





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Adding Zero Gravity In a Multiplayer map[Halo 2 Xbox]

Post by Domnio »

If your a beginner at Scripting(like me) and you want to add zero, less, or more gravity to your maps then this tutorial is for you you need Microsoft word or Wordperfect to open this(du lol).

I know there already is a tutorial for changing gravity but I read it and it was a 10000000000 step process when it really only is like a few simple steps so this one should help all the beginner scripters out there(like me).

In my example I used Elongation but you can use a different map if you want (NOTE: the map has to have atleast one script in it.) and the scripts in maps may be different in other maps.

Enjoy!

(You must have a registered account to download the tutorial)

(Click the link below to start your download!)
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How to inject a zero gravity script into a halo 2 map.doc
Adding Zero Gravity in Multiplayer tutorial
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Post by Spammy »

You can copy the script reflex from another map to a map that doesn't have chunks, ie, copy the reflex from elongation to coagulation.

OT, is your name supposed to be Domino?
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Th2mods
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Post by Th2mods »

i think this should go in tutorials
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JacksonCougAr




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Post by JacksonCougAr »

What IS zero gravity... you would think if it was what the name means it would suck...badly.

EDIT: Are we like just talking reduced gravity?
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Post by Fleabag77 »

I thought you weren't supposed to clone existing chunks to add extra, because then the original chunk gets changed too. :?

That'd explain why my map doesn't load after following this tutorial...
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Post by Geo »

Actual ZERO gravity? Or just reduced?
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Post by Aumaan Anubis »

same as iGeo, reduced gravity or no gravity?
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Post by Agent ME »

Just follow the tutorial and decide for yourself whether to make 0 gravity if you want.
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Post by MilyardoX2 »

this needs to go in tutorials were it has been done or not. O and I hope this will help many people
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Post by JacksonCougAr »

Still... No Gravity or REDUCED gravity??? (Because I really don't want to waste my time for NO GRAVITY
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Post by Fleabag77 »

I would assume it's zero gravity, judging by this similar topic.
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Post by snakejknight »

change the value in the script from 0 to 0.5 to make low gravity
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Post by JacksonCougAr »

now its actually usable... lol.
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Post by Domnio »

it can be no, less, or more gravity

when you inject the script instead of putting "0" just put "0.1" or something.

remember do not click "ADD META TO MAP" in the cunck cloner that can make ur map freeze when you start it (I don't know why)


and yes my name is supose to "Domino" it was a really bad typo I made lol Im not much of a scripter I just made that tut because I couldn't understand the other peep's tutorails they were a bit to advanced for a dummy like me
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Post by Fleabag77 »

Domnio wrote:remember do not click "ADD META TO MAP" in the cunck cloner that can make ur map freeze when you start it (I don't know why)
Ooh, okay, That must have been my problem. You might want to add that to the tutorial.

EDIT: Or rather, just remove the entire first half of the tutorial about Entity, because unless you click Add Meta To Map, the changes won't be saved.
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Post by snakejknight »

lmao

to add the script chunk u need to copy the reflexive from a map that has it... lets use elongation and coag

coag doesn't have it, elongation does

use the chunck cloner to add the reflexive to map... now u will have 3 script chunks

for low gravity u only need one, so delete the last 2 chunks

now u can't use script tools yet, so go to the utilities section and dl the script library for entity

use the script provided in the tut and compile it with entity... now u have a fully functional script chunk that can be used in script tools

so u can change the power of gravity, spawn ai, teleport, w/e u want

and u can use script tools to do it
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Post by Fleabag77 »

So cloning an existing script chunk doesn't make it functional (I'm basing this off the fact that my game freezes when trying to load the cloned script), which is why you need to use Entity to compile it. Once it's compiled in Entity, it'll work in Script Tools. Did I understand that right?
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Post by Domnio »

my entity doesn't compile so I use script tools its alot easier for me
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