Needler proj help

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Needler proj help

Post by bibbit »

Where exactly is the purple glow around a needle as it is flying in the air? I want to change it to blue, and I thought it was a bitmap, but no matter what I change (needler/needles.bitm or the 3p one), it's still purple. I looked in [effe] and it wasnt there either. Can someone point me to where it is? I'm totally lost.
Image
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

you need to internalize the bitmaps.
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

I did internalize the bitmaps, it shows up on the gun before I fire it, and I also put blue contrail, and that worked too. If anyone knows what I'm doing wrong or where the right tag is, please post ASAP.
Image
Jam_Cliche





Posts: 40
Joined: Wed Mar 07, 2007 9:28 pm
Contact:

Post by Jam_Cliche »

The glow is the contrail. You can edit the color. Lemme check and get a feel for what I remember doing here...

Okay, yeah. Go into entity, open the map, and go to cont. Find pistol/needler/projectile, select it, then select tools> meta editor and scroll all the way down.

Under that drop down box should be "Trail Width", "Lower Alpha" and other boxes with values in them. If you edit a lower value, edit the upper value as well.
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

Jam_Cliche wrote:The glow is the contrail. You can edit the color. Lemme check and get a feel for what I remember doing here...

Okay, yeah. Go into entity, open the map, and go to cont. Find pistol/needler/projectile, select it, then select tools> meta editor and scroll all the way down.

Under that drop down box should be "Trail Width", "Lower Alpha" and other boxes with values in them. If you edit a lower value, edit the upper value as well.
The contrail is the tail that follows the projectile. Not the glow.
The glow is actually the [MGS2] dependency. Just go to the [proj] tag and select the needler bullet and null out its [MGS2] indent.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Jam_Cliche





Posts: 40
Joined: Wed Mar 07, 2007 9:28 pm
Contact:

Post by Jam_Cliche »

In the needler's case, I assumed the glow was the contrail...

In personal experience the glow around it became green when I edited the contrail in that fashion. Editing the width of contrail also made the glow wider. So, unless he means some other emanating light coming from the needle, that's how I changed it, therefore that's what I told him.
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

Thanks guys, I'll try both of them tomorrow.
Image
Post Reply