need horn on my hog ??????

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Ryan-1988





Posts: 13
Joined: Thu Feb 22, 2007 6:12 pm

need horn on my hog ??????

Post by Ryan-1988 »

i got the dukes of hazzard skin for the hog and need too add the horn does any one no how to add that ?????
Spartan025





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Joined: Fri Oct 13, 2006 3:45 pm
Location: Learning C++

Post by Spartan025 »

Open HMT 3.5
Load A map(example bloodgulch)
Expand the +bitmap tag
Scroll to the warthog and import/inject new skin(i forget which one)
Save/Exit

Code: Select all

#include <iostream>
using namespace std;

int main() {
        cout << "Initiate Control Room Console" << endl;
        cout << "Initiate functions......" << endl
        system("PAUSE");
        return 0;
}
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ceberus0





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Location: misfit modeler working on cebs remodels ver2 [80% done]
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Post by ceberus0 »

Spartan025 wrote:Open HMT 3.5
Load A map(example bloodgulch)
Expand the +bitmap tag
Scroll to the warthog and import/inject new skin(i forget which one)
Save/Exit
hes asking how to add a horn, ot a skin. plus,to do that, youd have to add a secondary fire to the hog and make the sound, i guess...
Im back? Yay!? :P
Mods: Custom Shotty Model , Custom Grenade Laucher Model , .....
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conure




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Post by conure »

ceberus0 wrote:
Spartan025 wrote:blah blah blah/quote]
hes asking how to add a horn, ot a skin. plus,to do that, youd have to add a secondary fire to the hog and make the sound, i guess...
Or optionaly have it be a attchment and link it to a function.
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