[mod] Turrets and Drop in point *UPDATED*

Mods for Mac should be placed here. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Altimit01




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[mod] Turrets and Drop in point *UPDATED*

Post by Altimit01 »

This is a bloodgulch mod featuring machine gun turrets near each base (number depends on vehicle settings) and a pair of pelicans holding position over each base. There are teleporters up to the pelicans next to the banshee spawn points, and the flags appear on top of the pelicans.

Notes:
This mod is free to use for any future mods.
Apparently map rebuilding doesn't recalculate the locations of scnr names.
This was made using only Mac applications:
Eschaton, Textedit, Hexeditor, HMT, HHK
Attachments
bloodgulch.map.zip
map
(5.66 MiB) Downloaded 82 times
view from above
view from above
flag.png (540.89 KiB) Viewed 1723 times
turret
turret
Picture 1.png (742.67 KiB) Viewed 1781 times
Last edited by Altimit01 on Sun Mar 18, 2007 4:02 am, edited 1 time in total.
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[IA]Paul




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Post by [IA]Paul »

Nice, but I never have time for mods when I'm making mine. 8/10 for t3h turrets
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Post by {ghc}PvtPwn »

Dude, how did you get the scoripion in the air and the hog under the ground? It seems like you used Sparkedit, but there is not one that u can actually do stuff like portals and stuff on the mac...mystery man... lol.
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Post by Titusz »

{ghc}PvtPwn wrote:Dude, how did you get the scoripion in the air and the hog under the ground? It seems like you used Sparkedit, but there is not one that u can actually do stuff like portals and stuff on the mac...mystery man... lol.
er...in the air,thats a pelican,and its scenery,so it has no physics.
the turrets have the warthog hull coll disabled,so sifts into the ground.
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Altimit01




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Post by Altimit01 »

It's edited. It used to have a scorpion in the center. And they actually are vehicles, the scenery collision model doesn't work as well. If someone really cared enough to, they could jump and hold E and sit in one of the seats. And that's not the reason they are lowered. There's a flag that lowers the hog so that the turret is on the ground, plus some other things were tweaked.
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Post by Titusz »

Altimit01 wrote:It's edited. It used to have a scorpion in the center. And they actually are vehicles, the scenery collision model doesn't work as well. If someone really cared enough to, they could jump and hold E and sit in one of the seats. And that's not the reason they are lowered. There's a flag that lowers the hog so that the turret is on the ground, plus some other things were tweaked.
Why do i even bother replying to mac threads xD.

anyway, gj on echaton ;)
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Post by [IA]Paul »

I tested this and loved it, but how did you get the flags up there?
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Post by Kawasaki »

:shock: Awsome! Did you use a un-realeased newer version of Eschaton, or did you spark edit those flags and pelicans in?

Either way, nice map! Makes BG more enjoyable (if it even was to start with)
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Post by cloud4058 »

He used eschaton i think seeing how thats in the new features look at the site theres a video its in altimits sig but I'll give yall a link anyway
http://www.freewebs.com/eschatonmac/
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Post by Guest »

or he could have used hex edit to move the spawn points NO WAI
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Post by Altimit01 »

Hex was used for the flags and the teles. Flags because item collection tags are all jacked up in the scnr file. I've had some issues reading them correctly. And teleports are rediculously easy to do in hex and aren't documented in what we're working with. But otherwise, this was a mostly Eschaton thing.
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Post by Halo_addict »

Its like BF2142
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Post by R.O.U.S. »

altimit, did you us the id32 to drop the turret to the ground? are hexing id32 like bitmasks because i get the right hex address but the bit is already 0.
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Post by shadowkhas »

R.O.U.S. wrote:altimit, did you us the id32 to drop the turret to the ground? are hexing id32 like bitmasks because i get the right hex address but the bit is already 0.
So switch it to 1?
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Post by R.O.U.S. »

unless im doing it wrong, that does not work. the bin is 00001010 and a in hex. i want 00001110 (e in hex) but when i did that they just disapeared :(
i really would like to figure this out now even though im assuming that this mod uses one of the new tags implemented in the eshaton update. i get warm fuzzies just thinking about it...
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Post by Altimit01 »

Oh yeah. Id32 are also known as enum 32 tags. Meaning that they are enumeration systems. So depending on the value, it represents something. 1 means human, 2 means covie, 3 means flood and so forth. In this case, you find the integer (or short for 16s) value at that point and change it to the value of what you want it to be. Interestingly, any of the ones such as kill physics or kill antenna where you change the value to -1 are actually dependencies that you are nulling out. So id32s are special integers and id16s are special shorts.
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