Discuss general issues about modding HaloPC. Post ideas for mods here.
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 7:28 pm
I was wondering if you can completely erase the meta of something instead of just swapping it. I need to erase the warthog windshield cuz im making turrets and the glass sticks up too. Any help?
Ang88
Posts: 454 Joined: Sun Nov 02, 2003 7:29 pm
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by Ang88 » Thu Apr 08, 2004 7:37 pm
if you erase it you will most likly get an exception
you could change the shader of the windshield to something clear like cryo glass
Last edited by
Ang88 on Thu Apr 08, 2004 7:46 pm, edited 1 time in total.
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 7:40 pm
cryo glass is a bitmap though while the windshield is under shader glass.
Last edited by
blink 182 on Thu Apr 08, 2004 7:41 pm, edited 1 time in total.
maegus15
Posts: 970 Joined: Tue Dec 23, 2003 6:34 pm
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by maegus15 » Thu Apr 08, 2004 7:40 pm
I got the same prob. Fixed it though.
Deadly_Shadow
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by Deadly_Shadow » Thu Apr 08, 2004 8:06 pm
Delete the Reflexive that points to the meta. Then the offset. Then it may work
blink 182
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by blink 182 » Thu Apr 08, 2004 8:10 pm
...help please lol. can i find the reflexive under dependencies in hht?
Deadly_Shadow
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by Deadly_Shadow » Thu Apr 08, 2004 8:28 pm
no... a dependency is 8 bytes ahead of the tag within the meta. A reflexive is a whole different component. It is a pointer. For let's say Irons Offsets. They Values at the offsets are reflexives that point to the meta. There are also reflexives in meta. Delete them and u have deleted already apart of the object
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 8:30 pm
ok so go to both the meta offset and regular offsets in a hex editor and space the whole dword out (i think its a dword)
Deadly_Shadow
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by Deadly_Shadow » Thu Apr 08, 2004 8:39 pm
no...
Edit - I guess I should help..
1. Go to the regular offset
2. If ur in PC u should see a 4 byte number that ends with *4*0
3. I dun know if this'll work but either change those 4 bytes to 0's or just delete the four bytes
4. I've never tried this but it'll prolly work
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 8:48 pm
ok ill try it thanks for ur help
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 9:00 pm
nope it didnt work
any other suggestions?
Deadly_Shadow
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by Deadly_Shadow » Thu Apr 08, 2004 9:14 pm
umm.... my guess is this. use the warthog plugin and kill the physics for the warthog. Compare the changes. Sorry. Can't help u much now. gtg to sleep... tired..
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 9:16 pm
ya im tryin 2 make a turret but the glass is jst floating. ok cya
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
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by staticx57 » Sat Apr 10, 2004 5:29 pm
doesnt hmt 3.1 support injecting blank meta? would that work?