Conversion mappack
I do!TH2MODSoULMBoCOM wrote:do you follow these guidelines?TH2MODSoULMBoCOM wrote: Rules for beta testers follow these guidlines
- Must be capable of testing new and old maps
- Must have MSN messenger
- Be able to notice small and important things/ attention to small detail
- Gaming Experience
1- I have the new maps
2 - I can download
3 - My dad is really good at that.
4 - I'm semi-pro, lvl 31 on xbl, play w/ pros.
Last edited by XTHIRST on Sat Mar 17, 2007 4:16 pm, edited 1 time in total.
- foxfanatic23I7
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Okay, I've finally got the freezing worked out. Turns out nulling out the scenario sounds doesn't stop freezing. I figured since I saw no sound dependencies to null out in Entity's SBSP Meta Editor, I was good.
Thank you, Dothalo for fixing it.
Without further adio, the current earthcity_1 a.k.a The Streets of Outskirts.
The Blue Base

The Red Base

Raiding the Blue Base from the sniper tower

Defending the Red Sanctuary

Waiting to ambush and snipe the flag carrier

And everyones favorite camper, waiting in the entrance to the hole in the wall.

Only major bug I have noticed so far is a wall that you can walk through (An invisible wall will cover that nicely) and no sound on the sniper rifle shots.
At least you have one ambient sound in the city playing too.
edit: I have a question on the rules of the map pack. I believe the rocket launcher is too over-powered for this map. But I'd like a heavy weapon. Would it be okay to add an unmoddified fuel rod cannon in its place. Then you could add the fuel rod cannon option to the main menu along with the secondary heavy vehicles (I don't have one but we need the option open). I just think it needs its place in multiplayer. Then you could have a FRC only match or at least have it available.
Also, may I use the SP plasma cannon turret(The grunts shoot every once in a while. Not the one with the shields.) in place of the covenant turret in MP. This one you wouldn't have to add to the mainmenu and I'll keep it unmoddified. Just the MP covenant turret sucks and the SP covenant turret is much better.
Thank you, Dothalo for fixing it.
Without further adio, the current earthcity_1 a.k.a The Streets of Outskirts.
The Blue Base

The Red Base

Raiding the Blue Base from the sniper tower

Defending the Red Sanctuary

Waiting to ambush and snipe the flag carrier

And everyones favorite camper, waiting in the entrance to the hole in the wall.

Only major bug I have noticed so far is a wall that you can walk through (An invisible wall will cover that nicely) and no sound on the sniper rifle shots.
At least you have one ambient sound in the city playing too.
edit: I have a question on the rules of the map pack. I believe the rocket launcher is too over-powered for this map. But I'd like a heavy weapon. Would it be okay to add an unmoddified fuel rod cannon in its place. Then you could add the fuel rod cannon option to the main menu along with the secondary heavy vehicles (I don't have one but we need the option open). I just think it needs its place in multiplayer. Then you could have a FRC only match or at least have it available.
Also, may I use the SP plasma cannon turret(The grunts shoot every once in a while. Not the one with the shields.) in place of the covenant turret in MP. This one you wouldn't have to add to the mainmenu and I'll keep it unmoddified. Just the MP covenant turret sucks and the SP covenant turret is much better.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
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Nice.TH2MODSoULMBoCOM wrote:send me a serenity patchslugggggg wrote:Can I get some people to help me test my map?
It's pretty well so far, but the territories and king of the hill stuff is screwy!
and yes you can put in a fuel rod


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1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
- JacksonCougAr
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- XBC-Requiem
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I could just put it down. But I'd like to have it as a Mainmenu option so people can make custom gametypes with it, like have a FRC only match or only FRC's on the map or something.XBC-Requiem wrote:Lestat... I'm working on the Mainmenu. If you can tell me how to add the Fuel Rod Cannon as an option in the main menu, then feel free. If anything, you can just put it on the map as a new weapon. It doesn't have to be part of an option.
The adding new weapons to the mainmenu tutorial is at:
http://forums.halomods.com/viewtopic.ph ... 95&t=34397
And there are two patches for the secondary heavy vehicle at:
http://forums.halomods.com/viewtopic.ph ... 99&t=34673
Make sure you apply both patches from the secondary heavy vehicle thread and do them first. Then add the FRC and do all the rest of the nessecary skinning and string editing.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
- JacksonCougAr
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in theroy you could...but you would need to put the new weapon in every map and some how add a slot to the menu, this might be possible with h2g...talk to turk if you want info on the menu formatjacksoncougar wrote:can you make universal patches? What I mean is can you make a patch that enables the option of having another weapon on a map and be able to use it on any map...

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
EDIT: um, so anyways...
Known Bugs:
The special objective spawn locations are all wrong
The doors on gametypes other than slayer are buggy
There's no death zone
Much help is needed in debugging!
The patch is 60 mb...
The map is 100 mb.
Apply it to turf.
Test Away!
Thanks!
Known Bugs:
The special objective spawn locations are all wrong
The doors on gametypes other than slayer are buggy
There's no death zone
Much help is needed in debugging!
The patch is 60 mb...
The map is 100 mb.
Apply it to turf.
Test Away!
Thanks!
Last edited by slugggggg on Sat Mar 17, 2007 8:14 pm, edited 1 time in total.
