Grate Walkway

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PreventThis





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Grate Walkway

Post by PreventThis »

what would you guys think would be the best way to make a grate walkway like the one in the pic below. I was thinkin about making a transparent shader but i dont know how to make one. I can make glass but i couldnt get it to make that type of grate. If you guys think that it would be best to make a transparent shader please help me make one. thanks.

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TomClancey





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Post by TomClancey »

You mean like cat-walk grating? Probably a transparent shader, but you may have to go through the sound tags to get the right one.
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inferno
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Post by inferno »

i think you just need too compile a bitmap in tool with explicit alpha. but you need too make a image with a alpha channel too do that. or you could just rip a grate bitmap and shader from someone elses map :P
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PreventThis





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Post by PreventThis »

TomClancey wrote:You mean like cat-walk grating?
Yea thats exactly what im looking for. I tried to do a glass transparent shader but it would never come out the way i wanted, i guess its because i dont fully understand how these alpha things work.
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TomClancey





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Post by TomClancey »

Glass would make it all clear. Look at the ladder texture. It has some parts clear and some not. Just make a texture similiar to the ladder but have it be a grate pattern. Then theres something with alpha's (I think white is clear or something) and that makes it transparent. I'm sure someone know's how to make transparent textures.
PreventThis





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Post by PreventThis »

well i opened the ladder texture, and it doesnt really help me much at all. as far as i can tell its just a ladder on a black background. everything is already merged down so i really cant tell what they did. can someone inform me on making a transparent texture.
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Post by kirby_422 »

PreventThis wrote:well i opened the ladder texture, and it doesnt really help me much at all. as far as i can tell its just a ladder on a black background. everything is already merged down so i really cant tell what they did. can someone inform me on making a transparent texture.
Alpha channels, and a few settings in the shader

the white in the alpha is visable, the black is invisible (alpha is differnt then the normal bitmap)

in the shader, its a lot of 1s, and a 360 lol
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Post by PreventThis »

yea i finally figured it out, i got it the way i want it finally, ill prolly end up making a tutorial for this later on because of all the trouble i had getting this thing to work right. thanks for the help all.
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