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								Anthony 							 
									Posts:  1001 Joined:  Thu Jul 06, 2006 10:19 pmLocation:  Whittier, CA
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								by Anthony  Sun Mar 11, 2007 7:38 pm 
			
			
			
			
			spelled my name wrong 
btw why does it matter that you did this before I posted the tut?...  
 
		 
				
		
		 
	 
				
		
		
			
				
								r0tten 							 
						Readers Club 			Posts:  1734 Joined:  Sun Jan 22, 2006 8:41 pm 
		
						
					
						 
													
							
						
									
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								by r0tten  Sun Mar 11, 2007 11:29 pm 
			
			
			
			
			
wait so you can be in mp and load one bsp after another? am i understanding this correctly? 16 player online co-op remake of halo 2 anyone?
 
		 
				
		
		 
	 
				
		
		
			
				
								XTHIRST 							 
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								by XTHIRST  Mon Mar 12, 2007 3:35 am 
			
			
			
			
			r0tten wrote: 
wait so you can be in mp and load one bsp after another? am i understanding this correctly? 16 player online co-op remake of halo 2 anyone?
brb, I gotta go clean my pants.... 
 
		 
				
		
		 
	 
				
		
		
			
				
								latinomodder 							 
									Posts:  1040 Joined:  Tue Sep 20, 2005 5:51 pmLocation:  Costa Rica 
		
						
					
						 
													
							
						
									
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								by latinomodder  Mon Mar 12, 2007 5:16 am 
			
			
			
			
			lol I'm going to try recreating SP with the new h2g and its copy all button
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ultamis 							 
									Posts:  108 Joined:  Fri Jul 07, 2006 8:01 pmLocation:  Brooklyn New York 
		
						
					
						 
													
							
						
									
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								by Ultamis  Mon Mar 12, 2007 5:26 am 
			
			
			
			
			
OH MY GOD
You should test what would happen if you took a flag from 1 bsp to another and tried to score it...
 
		 
				
		
		 
	 
				
		
		
			
				
								eternal 							 
									Posts:  165 Joined:  Wed Nov 08, 2006 6:35 amLocation:  XBConnect 
		
						
					
						 
													
							
						
									
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								by eternal  Mon Mar 12, 2007 5:30 am 
			
			
			
			
			Ultamis wrote: 
You should test what would happen if you took a flag from 1 bsp to another and tried to score it...
Ive done that, I cant score them, and they respawn as soon as i drop them, no  matter wut the gametype says.
newbymodder wrote: the bickering of halomods have to love them 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ultamis 							 
									Posts:  108 Joined:  Fri Jul 07, 2006 8:01 pmLocation:  Brooklyn New York 
		
						
					
						 
													
							
						
									
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								by Ultamis  Mon Mar 12, 2007 5:39 am 
			
			
			
			
			Well then,Put in the ai from single player and make it a 16 player co-op thing,just make sure you script some type of "co-op teleport in multiplayer" thing,Im sure 1 person passing a loading zone would mean a fall till death by guardians...of freezing...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								turk645 							 
									Posts:  2887 Joined:  Wed May 18, 2005 12:32 pmLocation:  In my special pillow fort.
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								by turk645  Mon Mar 12, 2007 5:59 am 
			
			
			
			
			exactly what i was thinking. I dont think multiple bsp's would work well for mp expecialy when someone dies. Too many bugs if you ask me.
			
			
									
									ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel  ಠ_ಠ
 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Ultamis 							 
									Posts:  108 Joined:  Fri Jul 07, 2006 8:01 pmLocation:  Brooklyn New York 
		
						
					
						 
													
							
						
									
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								by Ultamis  Mon Mar 12, 2007 6:35 am 
			
			
			
			
			Nice,now you need to make it teleport him to your position,I looks like he just died and respawned...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								eternal 							 
									Posts:  165 Joined:  Wed Nov 08, 2006 6:35 amLocation:  XBConnect 
		
						
					
						 
													
							
						
									
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								by eternal  Mon Mar 12, 2007 7:10 am 
			
			
			
			
			i wish i had a capture card.  in my earthcity4, ive had 3 players SYSTEM LINKED on xbc and no one dies when someone goes past a loading point. 
			
			
									
									newbymodder wrote: the bickering of halomods have to love them 
 
		 
				
		
		 
	 
				
		
		
			
				
								latinomodder 							 
									Posts:  1040 Joined:  Tue Sep 20, 2005 5:51 pmLocation:  Costa Rica 
		
						
					
						 
													
							
						
									
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								by latinomodder  Mon Mar 12, 2007 8:59 am 
			
			
			
			
			I did and we got a blue screen, on startup (we also tired fixing sys link in entity)
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								eternal 							 
									Posts:  165 Joined:  Wed Nov 08, 2006 6:35 amLocation:  XBConnect 
		
						
					
						 
													
							
						
									
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								by eternal  Mon Mar 12, 2007 9:24 am 
			
			
			
			
			latinomodder what base map r u using?
			
			
									
									newbymodder wrote: the bickering of halomods have to love them 
 
		 
				
		
		 
	 
				
				
		
		
			
				
								eternal 							 
									Posts:  165 Joined:  Wed Nov 08, 2006 6:35 amLocation:  XBConnect 
		
						
					
						 
													
							
						
									
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								by eternal  Mon Mar 12, 2007 10:09 am 
			
			
			
			
			latinomodder there is no pm
			
			
									
									newbymodder wrote: the bickering of halomods have to love them 
 
		 
				
		
		 
	 
				
		
		
			
				
								MilyardoX2 							 
									Posts:  821 Joined:  Mon Jun 26, 2006 9:16 pm 
		
						
					
						 
													
							
						
									
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								by MilyardoX2  Mon Mar 12, 2007 11:08 am 
			
			
			
			
			I have the greatest idea!!!  wut if u decompiled a SP map scnr, like space station(not recursivly).  then after decompiling your MP map, put the SP scripts into the MP map, with that copy all button.  Then the AI would work and all that. but my question is wut if the AI spawns for one person and not the other?
			
			
									
									
						 
		 
				
		
		 
	 
				
				
				
		
		
			
				
								Anthony 							 
									Posts:  1001 Joined:  Thu Jul 06, 2006 10:19 pmLocation:  Whittier, CA
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								by Anthony  Mon Mar 12, 2007 5:24 pm 
			
			
			
			
			latinomodder wrote: lol I'm going to try recreating SP with the new h2g and its copy all button
you dont have it...
 
		 
				
		
		 
	 
				
		
		
			
				
								0mfc0 							 
									Posts:  218 Joined:  Sun May 07, 2006 11:10 amLocation:  Indiana 
		
						
					
						 
													
							
						
									
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								by 0mfc0  Mon Mar 12, 2007 5:26 pm 
			
			
			
			
			I think he means when you release it, whenever that is.