H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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G.I.R.




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Post by G.I.R. »

Um...I can add chunks just fine. I haven't tried overwriting chunks though.
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x088x




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Post by x088x »

I have a problem. After I rebuilt my map and whatnot, the program replaced my MP scenery with scenery from my BSP. That means I lost flag_base and 2wayteleporter. To get these back, could I just add chunks to the scenery pallete?
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Post by pokecancer »

yeah im gonna fix the fact that it deletes the flag base and teleporter in the next version but for now use the object relocator, just open the orginal scenario you decompiled and take them from there.
Lestatfreak




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Post by Lestatfreak »

Hmm... I'm still getting black screen if I spawn anywhere except the hotel. And walking from the hotel freezes...

I've nulled out every sound, including sound enviornments and sound scenery.

Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
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eternal





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Post by eternal »

Lestatfreak wrote: Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
i think everyone who has had a successful sp>mp conversion is having sound tag issues, i know that every conversion ive done,(10-12 playable) there were SOME sounds corrupt/wrong/missing, so there is a problem with that part of the builder. So, some sounds works. Some sounds dont.

Not sure if this is helpful, but Pokecancer needs all feedback on errors, otherwise, how would he improve his app? I still love this app, even if there is some errors. I just think of where we will be in 4-6 months.
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Post by sneakyn8 »

im having trouble finding the download do i need to be a member to halovicis?
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Post by foxfanatic23I7 »

Yes.
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Lestatfreak




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Post by Lestatfreak »

eternal wrote:
Lestatfreak wrote: Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
i think everyone who has had a successful sp>mp conversion is having sound tag issues, i know that every conversion ive done,(10-12 playable) there were SOME sounds corrupt/wrong/missing, so there is a problem with that part of the builder. So, some sounds works. Some sounds dont.

Not sure if this is helpful, but Pokecancer needs all feedback on errors, otherwise, how would he improve his app? I still love this app, even if there is some errors. I just think of where we will be in 4-6 months.
Yeah he does. I've gone as far as realtime debugging to look for them. And the app is still great.

Something else must be wrong with the map, thought. All nulled sounds, yet freezing.

And the only thing there is spawns.
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Post by Spammy »

Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out :P
No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.
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Post by Lestatfreak »

Spammy wrote:
Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out :P
No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.
Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild. Hell, I bet I could hex it from the decompiled tags.
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Post by x088x »

pokecancer wrote:yeah im gonna fix the fact that it deletes the flag base and teleporter in the next version but for now use the object relocator, just open the orginal scenario you decompiled and take them from there.
Alright, so I replaced a tag in the scenery pallette with the flag_base tag, and for some reason, it's not showing up on my map. It is in a place where it should be in clear sight, but it's just.. not there. It's also invisible in my BSP viewer.. I mean, you can move it and such, but when you select it it's just a box of nothing.

EDIT: Nevermind, I'm an idiot. I just realized that it actually deleted the tags.
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eternal





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Post by eternal »

Ok guys, here is a video of my oversize sp to mp conversion. Just proving what i have said. So theres 3 of us, I gave the other 2 guys an sppf patch, Nailz hosts, starts a game, Toast joins a game in progress, then i join the game in progress. We all get in a warthog, and drive thru sp loading points, and we dont freeze or anything, whether we are together in a warthog, or on opposite ends of the map.

http://useruploads.mythica.org/view/Noname_094.wmv
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Anthony




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Post by Anthony »

Lestatfreak wrote:
Spammy wrote:
Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out :P
No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.
Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild. Hell, I bet I could hex it from the decompiled tags.
umm... thats what thoes add and copy button are for :P
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Post by Lestatfreak »

Anthony wrote:
Lestatfreak wrote:
Spammy wrote:
Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out :P
No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.
Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild? Hell, I bet I could hex it from the decompiled tags.
umm... thats what thoes add and copy button are for :P
Well, I don't plan to add and copy 320 scenery placements, 52 scenery palettes, and 180 obstacle placements. Unless you let whats-his-face release the version with the copy all button...
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Lestatfreak




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Post by Lestatfreak »

eternal wrote:Ok guys, here is a video of my oversize sp to mp conversion. Just proving what i have said. So theres 3 of us, I gave the other 2 guys an sppf patch, Nailz hosts, starts a game, Toast joins a game in progress, then i join the game in progress. We all get in a warthog, and drive thru sp loading points, and we dont freeze or anything, whether we are together in a warthog, or on opposite ends of the map.

http://useruploads.mythica.org/view/Noname_094.wmv


Nice, was all you needed a SBSP chunk clone?
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eternal





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Post by eternal »

just to clarify:

my map movie is from one bsp. latinomodder is loading 2 bsp's. i just found out there was some confusion on that.
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T Beezie




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Post by T Beezie »

Lestatfreak wrote: ...Well, I don't plan to add and copy 320 scenery placements, 52 scenery palettes, and 180 obstacle placements. ...
:roll: Uhm...doesn't the Rebuilder add those things for you? :?
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^Worked for me ;)
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Post by Dissolution241 »

Not trying to sound like a dick in any way, but what was the purpose of the pictures (besides the peach dessert :))? Was it for the previous post?
VSG19902




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Post by VSG19902 »

I rebuilt one map sucessfully, and now the rebuilder took a crap and won't let me rebuild anything even though they are fresh maps. :-(

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at core.Rebuilder.Rebuilder.RebuildButton_Click(Object sender, EventArgs e) in C:\h2corerelease\HaloMap\Map\Rebuilder\Rebuilder.cs:line 48
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/H2Core.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/HaloMap.DLL
----------------------------------------
SandDock
    Assembly Version: 1.0.6.0
    Win32 Version: 1.0.6.0
    CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/SandDock.DLL
----------------------------------------
SandBar
    Assembly Version: 1.1.1.0
    Win32 Version: 1.1.1.0
    CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/SandBar.DLL
----------------------------------------
Image
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/Image.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Is there a temp file I have to delete or something to get it working again? Please let me know, Thanks. :D
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shade45




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Post by shade45 »

^Maybe try and re-download just to be sure
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