H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Um...I can add chunks just fine. I haven't tried overwriting chunks though.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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Hmm... I'm still getting black screen if I spawn anywhere except the hotel. And walking from the hotel freezes...
I've nulled out every sound, including sound enviornments and sound scenery.
Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
I've nulled out every sound, including sound enviornments and sound scenery.
Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
i think everyone who has had a successful sp>mp conversion is having sound tag issues, i know that every conversion ive done,(10-12 playable) there were SOME sounds corrupt/wrong/missing, so there is a problem with that part of the builder. So, some sounds works. Some sounds dont.Lestatfreak wrote: Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
Not sure if this is helpful, but Pokecancer needs all feedback on errors, otherwise, how would he improve his app? I still love this app, even if there is some errors. I just think of where we will be in 4-6 months.
newbymodder wrote:the bickering of halomods have to love them
- foxfanatic23I7
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Yeah he does. I've gone as far as realtime debugging to look for them. And the app is still great.eternal wrote:i think everyone who has had a successful sp>mp conversion is having sound tag issues, i know that every conversion ive done,(10-12 playable) there were SOME sounds corrupt/wrong/missing, so there is a problem with that part of the builder. So, some sounds works. Some sounds dont.Lestatfreak wrote: Just wondering pokecancer, does the rebuilder compile sounds perfectly? I wonder because they seem to work but if so, why would I have to null out sounds?
Not sure if this is helpful, but Pokecancer needs all feedback on errors, otherwise, how would he improve his app? I still love this app, even if there is some errors. I just think of where we will be in 4-6 months.
Something else must be wrong with the map, thought. All nulled sounds, yet freezing.
And the only thing there is spawns.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out
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Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild. Hell, I bet I could hex it from the decompiled tags.Spammy wrote:No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
Alright, so I replaced a tag in the scenery pallette with the flag_base tag, and for some reason, it's not showing up on my map. It is in a place where it should be in clear sight, but it's just.. not there. It's also invisible in my BSP viewer.. I mean, you can move it and such, but when you select it it's just a box of nothing.pokecancer wrote:yeah im gonna fix the fact that it deletes the flag base and teleporter in the next version but for now use the object relocator, just open the orginal scenario you decompiled and take them from there.
EDIT: Nevermind, I'm an idiot. I just realized that it actually deleted the tags.
Halo 3 ruined everything..
Ok guys, here is a video of my oversize sp to mp conversion. Just proving what i have said. So theres 3 of us, I gave the other 2 guys an sppf patch, Nailz hosts, starts a game, Toast joins a game in progress, then i join the game in progress. We all get in a warthog, and drive thru sp loading points, and we dont freeze or anything, whether we are together in a warthog, or on opposite ends of the map.
http://useruploads.mythica.org/view/Noname_094.wmv
http://useruploads.mythica.org/view/Noname_094.wmv
newbymodder wrote:the bickering of halomods have to love them
umm... thats what thoes add and copy button are forLestatfreak wrote:Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild. Hell, I bet I could hex it from the decompiled tags.Spammy wrote:No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out

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Well, I don't plan to add and copy 320 scenery placements, 52 scenery palettes, and 180 obstacle placements. Unless you let whats-his-face release the version with the copy all button...Anthony wrote:umm... thats what thoes add and copy button are forLestatfreak wrote:Yeah, it killed mine. Why would if it it is proper? Anyways, can H2G clone the chunks before rebuild? Hell, I bet I could hex it from the decompiled tags.Spammy wrote:No I mean chunks I can clone in a retail map(objective locations, mach placement etc...) kill my rebuilt maps when I try to clone them; I have to rebuild the map after I've added a chunk with entity to get it to work.Anthony wrote: prob because different reflexives are mapped out, you should try mapping some out
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
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eternal wrote:Ok guys, here is a video of my oversize sp to mp conversion. Just proving what i have said. So theres 3 of us, I gave the other 2 guys an sppf patch, Nailz hosts, starts a game, Toast joins a game in progress, then i join the game in progress. We all get in a warthog, and drive thru sp loading points, and we dont freeze or anything, whether we are together in a warthog, or on opposite ends of the map.
http://useruploads.mythica.org/view/Noname_094.wmv
Nice, was all you needed a SBSP chunk clone?
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
- Dissolution241
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I rebuilt one map sucessfully, and now the rebuilder took a crap and won't let me rebuild anything even though they are fresh maps. 
Is there a temp file I have to delete or something to get it working again? Please let me know, Thanks. 

Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at core.Rebuilder.Rebuilder.RebuildButton_Click(Object sender, EventArgs e) in C:\h2corerelease\HaloMap\Map\Rebuilder\Rebuilder.cs:line 48
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/H2Core.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/HaloMap.DLL
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/SandDock.DLL
----------------------------------------
SandBar
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1.0
CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/SandBar.DLL
----------------------------------------
Image
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///X:/Halo%202%20Modding/Apps/h2core/Image.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

