Arbitration *Update 1.1*

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MilyardoX2




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Post by MilyardoX2 »

Update is SEXY!
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Post by Spammy »

MilyardoX2 wrote:Update is SEXY!
Lmao! It wasn't much...I just swapped a shader and replaced a ctrl. Oh and rebuilt it since entity killed it when I tried to fix sys-link with it after adding the ctrl :P.
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Post by Phaile »

Yeah, even though it was just a simple shader swap it looks much better.
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Post by Spammy »

Dojorkan wrote:two suggestions: :p
2.Change the Zanzibar Keypad to the Firerunner one they use on the Gondolas.
Would you believe that they actually do use the Zanzibar gate control for the gondolas? Just that they "hide" it inside the gondola behind it's little control panel design thing. Then when the gondola moves, they must de-spawn it via scripts I guess. At least it looked that way when I looked at it in the BSP viewer.
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Agent ME




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Post by Agent ME »

Is this mod SLC?

Looks awesome, about to try.

Where did the name come from?
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Post by Spammy »

Yes it's SLC.

As for the name, I guess just from the Arbiter....not really related to this bsp from SP but you know, it's a name, right? Took me like 10 seconds to come up with :P.
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kibito87




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Post by kibito87 »

I heart the shader swapped bridge. Looks great!
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StalkingGrunt911




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Post by StalkingGrunt911 »

Nice update, I will try this out later on if I get some time.
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Dootuz





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Post by Dootuz »

Yay you took Dojorkan and my suggestion about the keybads,

Nice update!
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Tural: Conversation over.
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Post by Spammy »

Oh BTW all gametypes are set up and work fine to those who were asking(slaj). I probably should put that in the main post...
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Post by Pyroman »

Lookin' good.
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Listen to Protest the Hero.
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Post by Dojorkan »

Spammy wrote:
Dojorkan wrote:two suggestions: :p
2.Change the Zanzibar Keypad to the Firerunner one they use on the Gondolas.
Would you believe that they actually do use the Zanzibar gate control for the gondolas? Just that they "hide" it inside the gondola behind it's little control panel design thing. Then when the gondola moves, they must de-spawn it via scripts I guess. At least it looked that way when I looked at it in the BSP viewer.
You can see the Floating zanzibar keypad on normal game play on delta halo with out even modding. =P But its only at the End of Delta Halo and not the start of Regret.
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Post by Spammy »

Lol!

Wonder why they just left that there?
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Post by DarkMetal »

Spammy wrote:Wonder why they just left that there?
Cause they had a week to finish the game
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Post by ShocKWav3 »

for what map is this where do i got it to patch it i dont see it anywhere 0_0
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Post by wo0ts »

what do i patch this with?
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Post by Spammy »

It's an sppf patch again; somehow the extension got removed....just add the extension and patch Dune with it using sppf.
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wo0ts





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Post by wo0ts »

Spammy wrote:It's an sppf patch again; somehow the extension got removed....just add the extension and patch Dune with it using sppf.
wats an extension?
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Post by DarkMetal »

wo0ts wrote:wats an extension?
It's ok... There's a few people that were put on the earth already hopeless.
An extension is a file type... Like .exe or .php.
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Post by wo0ts »

DarkMetal wrote:
wo0ts wrote:wats an extension?
It's ok... There's a few people that were put on the earth already hopeless.
An extension is a file type... Like .exe or .php.
yes i know im hopeless and im sry but how do i just put ur updated map on my xbox and i cant be too hopeless i figured out how to put mods on my 360 w/o any sort of modded dashboadrd disk drive or hardware
or tutorials
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