Conversion mappack

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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XBC-Requiem




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Post by XBC-Requiem »

Okay, eternal, I stand corrected. If you take out the video files and the single player maps, you could fit them on the HDD, as long as you don't have too many fancy applications.

The point is, all that I tried to do was HELP, and here you are being a complete a**hole to me for trying to suggest a solution.
You're not increasing the flow of ideas here, tough guy, all you're doing is making this into a flame war. If I wanted to flame you back and forth, I'd start a topic called "Flame War with eternal". Since I didn't do that, why don't you stop being a jerk to the guys who are actually trying to help, huh? I have yet to see you suggest a way to solve the size problem.

VSG19902, how close are you to being done? It has been seen before, but I'm sure the map can be taken into consideration for the pack (In other words, if the other guy that made that map doesn't get mad, I'm sure TH2MODS will be more than willing to let your map in!).
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VSG19902




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Post by VSG19902 »

Well thats the thing, I was the first to actually put the bsp in with help from slayer410, and if your talking about greenhouse by zach, that was only scenery not a bsp. If you are talking about smacktalker, his is only outside not inside. And it is very close, I hope to release it soon after I finish CTF and Assault. :D
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XBC-Requiem




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Post by XBC-Requiem »

Well, we will be looking forward to seeing it, then! Good luck, and get the beta to TH2MODS soon!
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McT0asT





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Post by McT0asT »

In my opinion, I think everyone who did a conversion should be allowed to submit a map. Then, the person that is trying to put the pack together should get a team together and TEST EVERY MAP that is submitted, and choose the best one. I don't think there should be a limit to who does what maps, or DIBS.

And for the size issue. After looking at it some more, it doesn't look like it will be a problem for the stock HDD. I had thought the other files were at least 1 GB and they are not. So even if each map were 100MB, 30-40 of them would fit on a stock HDD as long as there is not many other savegames, apps, or other files on the HDD. Downloading the patches is going to be a B***h though. I suggest torrents maybe? That way people can seed them constantly instead of the chance of killing a server with all transfers going on.
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XBC-Requiem




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Post by XBC-Requiem »

Actually, Mct0asT, that's not a bad idea. Torrents would work... doing them in this manor would be completely legal... and I also like you're approach to the submissions/dibs thing. Anyone who wants to send a beta can do so. I think that (and I may be wrong) he mentioned that any two people can do the same BSP, but only one will go in.

And, now that I think about it, you could fit 30-40 on a stock HDD, easily.
Theoretically, you could put 80, if they were exactly 100mb. And some Xboxes have 10gig drives, too.

If we use torrents, I'll keep uTorrent open and let people DL the patch from me. It wouldn't hurt my bandwidth any, and I'm sure everyone'd be happy about it!
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Th2mods
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Post by Th2mods »

new rules:
  • Map must be playable (thats a brainier)
  • No modding that affects gameplay
  • Make your BSP then send me the beta
  • Only one person can have one map in the mappack
  • You may enter in more than one map, many may go in
  • Must be system linkable
  • BSP modifications are aloud
  • New scenery is allowed
  • No extensive skins
  • Light Mapping and new Sky's and New environments are allowed
  • Playable with all game types
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McT0asT





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Post by McT0asT »

Just a little offtopic. If anyone has XBC and wants to set a room to discuss stuff regarding the conversion, please feel free to add me. I am TMiles9561 on XBC.
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MilyardoX2




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Post by MilyardoX2 »

TH2MODSoULMBoCOM wrote:new rules:
  • Map must be playable (thats a brainier)
  • No modding that affects gameplay
  • Make your BSP then send me the beta
  • Only one person can have one map in the mappack
  • You may enter in more than one map, many may go in
  • Must be system linkable
  • BSP modifications are aloud
  • New scenery is allowed
  • No extensive skins
  • Light Mapping and new Sky's and New environments are allowed
  • Playable with all game types
Arn't those two statements in red contradictory to each other?
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Post by Phaile »

No, the first one means like no two people can work enter the same bsp(Only one of each bsp will be in the pack). And yeah, skinning would ruin the theme of the pack in my opinion.
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MilyardoX2




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Post by MilyardoX2 »

we should allow like a certian BSPs to be skinned. Because the flood zone BSP 2 out side is just like the first flood zone BSP and they should look differant. Also SnakeJ is doing a good job making it look differant. I think that only good experianced skinners should be allowed to skin the BSPs, but only keep 2-5 slots open in the map pack for the best skinned levels
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wo0ts





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Post by wo0ts »

so r u going to add me to the listr of beta testers?
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Post by kibito87 »

MilyardoX2 wrote:we should allow like a certian BSPs to be skinned. Because the flood zone BSP 2 out side is just like the first flood zone BSP and they should look differant. Also SnakeJ is doing a good job making it look differant. I think that only good experianced skinners should be allowed to skin the BSPs, but only keep 2-5 slots open in the map pack for the best skinned levels
So who's the authority on the experienced skinners? That's kind of one sided...
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MilyardoX2




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Post by MilyardoX2 »

I mean like anyone can skin it but you only should if your good at it. If you want to then you should try but you shouldn't garrentied a spot in the map pack, and people that don't skin the greatest(like me) should just leave there map normally skinned.
BTW I've finished my Space station BSP2
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MasterChief2829




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Post by MasterChief2829 »

Isn't iGeo's mod skinned? His looks like it will be one of the best conversions, so it's unfortunate it won't be able to be released in this map-pack.

I still don't like the idea of letting this guy release all your maps for you though.
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McT0asT





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Post by McT0asT »

He's not releasing our maps for us. He is just going to release them in a pack along with others. I'm sure within the next few weeks, you will be seeing more conversions in the Downloads section.
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Th2mods
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Post by Th2mods »

McT0asT wrote:He's not releasing our maps for us. He is just going to release them in a pack along with others. I'm sure within the next few weeks, you will be seeing more conversions in the Downloads section.
yes exactly. but i also have exclusive mods coming in that wont ever be in the downloads section... only in the mappack
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Post by Lestatfreak »

StalkingGrunt911 wrote:I agree with Rotten it's just too early. People are just going to fight over BSP's and they will do a conversion release it in this map pack and it will most likely have bugs that will screw up gameplay because they didn't put any time in it. Why not call this off and do it another time? By then people will understand how to do this a lot better and easier.
Well, some of us plan to put time in it. I'm a hater of the pre-concept/projectile-swap/uniform-tile-skined/unsystem-link maps myself. I miss the days in Halo 1 were people had spent time, and I plan to do so.

The map pack has encourged so many people to begin BSP conversions, one of them being me. As XBC-Requim says, the flow of ideas is amazing.

Anyways, TH2MODSoULMBoCOM, I'm here to update. The Alleyway map is now a sucessful size and has all player spawns moved into it, although I keep getting black screened at the beginning, except for the first time when I just floated in the sky. I've developed methods of easily fixing the scenery with a little hex. Everything should fall into place as soon as the black screen goes away and I'll have a few screenshots.


And to whoever had the 110 mb patch to the 103 mb...
1. How is your map working being over 80mb?
2. There are ways to deflate the map size. Look for unnessacary cinematic and sound tags.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
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foxfanatic23I7




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Post by foxfanatic23I7 »

H2core and h2g automatically make th maps work if they are over 80 mb.
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Th2mods
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Post by Th2mods »

my map size is 112 megs and it works fine
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Post by Lestatfreak »

foxfanatic23I7 wrote:H2core and h2g automatically make th maps work if they are over 80 mb.
That's strange. It didn't for me. It just tried to load forever. I had to rebuild with a few unnessecary things taken out.

BTW, anyone have any idea on the black screening. The BSP has worked fine in Entity and I spawned once in game with the sky working.

Edit: I went into Entity and I know how it fixes the size limit. It just adds flags for a SP map. And my black screen is gone.
Last edited by Lestatfreak on Sun Mar 11, 2007 7:27 am, edited 1 time in total.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
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