Conversion mappack
- XBC-Requiem
- Posts: 362
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Well, this topic isn't to argue about whether or not the mappack should be here. But I do have to say that it pushes people to get more maps out, and thus increases development and discovery rates, so new ideas come out into the community faster.
Overall, I'm quite impressed with what I've seen.
BUT...
Has anyone successfully created a patch? As is my observation (as a beta tester), none of the .Serenity patches are working... they either lock up Serenity while patching or lock up the Xbox when loading... anyone having luck here?
Overall, I'm quite impressed with what I've seen.
BUT...
Has anyone successfully created a patch? As is my observation (as a beta tester), none of the .Serenity patches are working... they either lock up Serenity while patching or lock up the Xbox when loading... anyone having luck here?

my tutorial worked fine... and so has iGeo's map "Bridge To Far" me and poke were playing it last night on XBC and it worked fine in System Link and no freezing at all.XBC-Requiem wrote:Well, this topic isn't to argue about whether or not the mappack should be here. But I do have to say that it pushes people to get more maps out, and thus increases development and discovery rates, so new ideas come out into the community faster.
Overall, I'm quite impressed with what I've seen.
BUT...
Has anyone successfully created a patch? As is my observation (as a beta tester), none of the .Serenity patches are working... they either lock up Serenity while patching or lock up the Xbox when loading... anyone having luck here?
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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what is your method? I'm going to look for it now but I havn't seen it yet. Anyways I just tried to make a patch but "Serenity does not support the deleting of tags"Anthony wrote:my tutorial worked fine... and so has iGeo's map "Bridge To Far" me and poke were playing it last night on XBC and it worked fine in System Link and no freezing at all.XBC-Requiem wrote:Well, this topic isn't to argue about whether or not the mappack should be here. But I do have to say that it pushes people to get more maps out, and thus increases development and discovery rates, so new ideas come out into the community faster.
Overall, I'm quite impressed with what I've seen.
BUT...
Has anyone successfully created a patch? As is my observation (as a beta tester), none of the .Serenity patches are working... they either lock up Serenity while patching or lock up the Xbox when loading... anyone having luck here?
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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- XBC-Requiem
- Posts: 362
- Joined: Wed Jan 03, 2007 5:58 pm
- Location: Illinois, USA
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Haha... it's so weird seeing all you guys that are younger than I (No, I'm not disclosing anyone's age) do so much more in terms of modding Halo 2 than I ever will... but then again, as I think to myself, you two can't mod the Source engine, now can you ? :)
But seriously, keep up the fantastic work.
Floodlab.... sounds like a sword arena to me!
But seriously, keep up the fantastic work.
Floodlab.... sounds like a sword arena to me!

- T Beezie
- Posts: 584
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Phaile wrote:I think Beezie may be doing that one.
That is indeed a nice BSP, and would be enough to create five or six fully playable MP mapsMilyardoX2 wrote:I hope not, I've been working on this for a while. Oh well, T Breezie does great work so I'm sure it'll come out good.

I have been messing around with it a bit, and even went as far as posting a few pics a while back. Yet, I've found myself compelled to create another mod, one that I have dreamed of for a long time.


So, yeah, Floodzone's all your's MilyardoX2, have your way with that snowy beast.

- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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OMG I HAVE DREAMED OF THAT TOO!!!!!!!!! I can't waitT Beezie wrote:
Phaile wrote:I think Beezie may be doing that one.That is indeed a nice BSP, and would be enough to create five or six fully playable MP mapsMilyardoX2 wrote:I hope not, I've been working on this for a while. Oh well, T Breezie does great work so I'm sure it'll come out good.
I have been messing around with it a bit, and even went as far as posting a few pics a while back. Yet, I've found myself compelled to create another mod, one that I have dreamed of for a long time.
So, yeah, Floodzone's all your's MilyardoX2, have your way with that snowy beast.
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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lol i've been doin this one for a while.... almost done just gatta add one or 2 more thingsT Beezie wrote:
Phaile wrote:I think Beezie may be doing that one.That is indeed a nice BSP, and would be enough to create five or six fully playable MP mapsMilyardoX2 wrote:I hope not, I've been working on this for a while. Oh well, T Breezie does great work so I'm sure it'll come out good.
I have been messing around with it a bit, and even went as far as posting a few pics a while back. Yet, I've found myself compelled to create another mod, one that I have dreamed of for a long time.
So, yeah, Floodzone's all your's MilyardoX2, have your way with that snowy beast.

click link for sky cam... note i've since then added water... fixed the lightmap, and the sky
game play will be balanced.... made for large maches kinda like coag and containment
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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