Entity Ultimate Edition V1.6

Utilities designed primarily for the xbox version of Halo 2.
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Shadow LAG
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Post by Shadow LAG »

OWNAGE
Long live Detox
Long live leo
Long live the trust.

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Aumaan Anubis




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Post by Aumaan Anubis »

it keeps sayin mainmenu map not found when its all in the same folder...
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DoorM4n
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Post by DoorM4n »

Thank you for making this.
The maximum signature size is 500x120px at 75kb.
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Anthony




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Post by Anthony »

shade u forgot my and talins name in entity...

and why did u add it before the new H2G came out? now people are going to think I took it from you and its the other way around...

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Last edited by Anthony on Tue Mar 06, 2007 5:44 pm, edited 2 times in total.
pokecancer




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Post by pokecancer »

talin needs to be credited for this. This was all his research and code and he found the palette.
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Post by Juniorman030790 »

thanks a million. I couldn't find an entity download for a newer version anywhere. :D

Bump maps=pwn sauce.
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Dissolution241





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Post by Dissolution241 »

Good job to everyone who contributed to this!
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iTz_CamDaMan





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Post by iTz_CamDaMan »

iTz_CamDaMan wrote:SICK :mrgreen: !

I can't find any tutorials on how to do custom bumps/make your bitmaps into bumps and how to save them as w/e format they normally are or even dxt w/e (dxt w/e bumps, p8 bumps, etc.)

Can any1 help me out? I did search too but no luck unless I'm blind which I probably am if you said there are tuts here on it...
Still need help with that...
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xlRainlx




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Post by xlRainlx »

wow sweetness. can the next entity have proper sound internalizer, injector, and extractor? i really need it since H2ST isnt compatible with my old pc >.>
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Post by ScottyGEE »

Utilise the bump bumps in my skinning competition or die
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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Skayter
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Post by Skayter »

Amazing Work Guys, Very Nicely Done
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scynide




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Post by scynide »

Entity just keeps getting better and better. Nice job guys. Will this one actually extract bump maps properly? I have not been able to extract bump maps with any previous releases. And if it does, can could someone tell me how?
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Post by DemonicSandwich »

Image......woah
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Jordan »

scynide wrote:Entity just keeps getting better and better. Nice job guys. Will this one actually extract bump maps properly? I have not been able to extract bump maps with any previous releases. And if it does, can could someone tell me how?
Find the bump in the bitm tag and extract it. It's as easy as that.
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iTz_CamDaMan





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Post by iTz_CamDaMan »

iTz_CamDaMan wrote:
iTz_CamDaMan wrote:SICK :mrgreen: !

I can't find any tutorials on how to do custom bumps/make your bitmaps into bumps and how to save them as w/e format they normally are or even dxt w/e (dxt w/e bumps, p8 bumps, etc.)

Can any1 help me out? I did search too but no luck unless I'm blind which I probably am if you said there are tuts here on it...
Still need help with that...
WOW? No1 likes me/wants to help me :( :cry:
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Post by kibito87 »

ooooo me likey.
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Mky762





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Post by Mky762 »

Aumaan Anubis wrote:it keeps sayin mainmenu map not found when its all in the same folder...
It says this for me too, how do you fix that.
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shade45




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Post by shade45 »

Go to tools->settings and set the external map paths. That should fix the problem.
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Post by Jordan »

iTz_CamDaMan wrote:
iTz_CamDaMan wrote:
iTz_CamDaMan wrote:SICK :mrgreen: !

I can't find any tutorials on how to do custom bumps/make your bitmaps into bumps and how to save them as w/e format they normally are or even dxt w/e (dxt w/e bumps, p8 bumps, etc.)

Can any1 help me out? I did search too but no luck unless I'm blind which I probably am if you said there are tuts here on it...
Still need help with that...
WOW? No1 likes me/wants to help me :( :cry:
You're obviously not searching hard enough, because tutorials on making bumps are everywhere.
http://www.earthenrecords.com/bumpmaptut/intro.htm
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Post by Talin64 »

I hate to say this but my original code was a bit glitchy.
I am not sure how much of it was utilized in this app.

I believe you can do it this way
1. If you want to edit a existing bumpmap extract it in a8r8g8b8.
2. convert it to a heightmap.
3. Then edit it and convert it back to a normal map with mipmapping using the Nvidia plugin.
4 Then inject
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