Well I figured we need a place to put all the good converted maps along with some info on how you got it to work, that way other people that need help can come here and see how they can fix it. You can also post tutorials on how to use the app here.
::Downloads::
H2Core & H2G (Last Updated 04-02-07)
Application used to Build/Rebuild maps and edit tags
http://www.halovicis.com/forums/viewtopic.php?t=217
Halo 2 Map Checker
Calculates the MD5 of a map and compares with a list of already checked clean maps
http://rapidshare.com/files/19619523/H2 ... r.rar.html
::BSP List::
00a_introduction
-scenarios\solo\07a_highcharity\high_0 (Working)
01a_tutorial
-scenarios\solo\01a_tutorial\01_bsp_0 (Unkown)
01b_spacestation
-scenarios\solo\01a_tutorial\01_bsp_0 (Unkown)
-scenarios\solo\01a_tutorial\01_bsp_1 (Unkown)
-scenarios\solo\01b_spacestation\01_bsp_2 (Working)
-scenarios\solo\01b_spacestation\01_bsp_3 (Unkown)
-scenarios\solo\01b_spacestation\01outro_bsp (Unkown)
-scenarios\solo\07a_highcharity\high_0 (Unkown)
03a_oldmombasa
-scenarios\solo\03a_oldmombasa\earthcity_1 (Working)
-scenarios\solo\03a_oldmombasa\earthcity_2 (Unkown)
-scenarios\solo\03a_oldmombasa\earthcity_3 (Working)
-scenarios\solo\03a_oldmombasa\earthcity_cine_intro_bsp (Working)
03b_newmombasa
-scenarios\solo\03a_oldmombasa\earthcity_3b (Working)
-scenarios\solo\03b_newmombasa\earthcity_4 (Working)
-scenarios\solo\03a_oldmombasa\earthcity_cine_intro_bsp (Unkown)
04a_gasgiant
-scenarios\solo\04a_gasgiant\alphagasgiant (Unkown)
-scenarios\solo\04a_gasgiant\ag_cinematic_bsp2 (Unkown)
-scenarios\solo\07a_highcharity\high_4_cinematic (Unkown)
-scenarios\solo\04a_gasgiant\production_arm (Working)
-scenarios\solo\04a_gasgiant\ag_cinematic_bsp1 (Unkown)
04b_floodlab
-scenarios\solo\04a_gasgiant\alphagasgiant (Working)
-scenarios\solo\04b_floodlab\alphagasgiant2 (Working)
-scenarios\solo\04b_floodlab\cableroom (Unkown)
-scenarios\solo\04b_floodlab\research_arm (Working)
-scenarios\solo\04b_floodlab\cableroom2 (Unkown)
-scenarios\solo\04b_floodlab\production_arm2 (Unkown)
05a_deltaapproach
-scenarios\solo\05a_deltaapproach\bsp_00 (Working)
-scenarios\solo\05a_deltaapproach\bsp_01 (Working)
-scenarios\solo\05a_deltaapproach\bsp_x05 (Unkown)
05b_deltatowers
-scenarios\solo\05a_deltaapproach\bsp_01 (Unkown)
-scenarios\solo\05b_deltatowers\bsp_02 (Working)
-scenarios\solo\05b_deltatowers\bsp_03 (Unkown)
-scenarios\solo\05b_deltatowers\bsp_01_transition (Unkown)
-scenarios\solo\05b_deltatowers\bsp_02_transition (Unkown)
06a_sentinelwalls
-scenarios\solo\06a_sentinelwalls\sentinelhq_1 (Unkown)
-scenarios\solo\06a_sentinelwalls\sentinelhq_1b (Unkown)
-scenarios\solo\06a_sentinelwalls\sentinelhq_2 (Unkown)
-scenarios\solo\07b_forerunnership\high_8 (Unkown)
06b_floodzone
-scenarios\solo\06a_sentinelwalls\sentinelhq_2 (Unkown)
-scenarios\solo\06b_floodzone\sentinelhq_3 (Unkown)
-scenarios\solo\06b_floodzone\sentinelhq_4 (Working)
-scenarios\solo\06b_floodzone\sen_hq_bsp_5 (Unkown)
-scenarios\solo\06b_floodzone\sen_hq_bsp_6 (Unkown)
07a_highcharity
-scenarios\solo\07a_highcharity\high_0 (Unkown)
-scenarios\solo\07a_highcharity\high_1 (Unkown)
-scenarios\solo\07a_highcharity\high_2 (Unkown)
-scenarios\solo\07a_highcharity\high_3 (Working)
-scenarios\solo\07a_highcharity\high_3b (Unkown)
-scenarios\solo\07a_highcharity\high_4 (Working)
-scenarios\solo\07a_highcharity\high_5 (Working)
-scenarios\solo\07a_highcharity\gravemind (Unkown)
07b_forerunnership
-scenarios\solo\07a_highcharity\high_5 (Unkown)
-scenarios\solo\07b_forerunnership\high_6 (Unkown)
-scenarios\solo\07b_forerunnership\high_7 (Unkown)
-scenarios\solo\07b_forerunnership\high_8 (Unkown)
-scenarios\solo\07b_forerunnership\high_9 (Unkown)
-scenarios\solo\07b_forerunnership\high_10 (Unkown)
-scenarios\solo\07b_forerunnership\high_9_cinematic (Unkown)
08a_deltacliffs
-scenarios\solo\08a_deltacliffs\deltacontrolroom_bsp0 (Working)
-scenarios\solo\08a_deltacliffs\deltacontrolroom_bsp1 (Unkown)
08b_deltacontrol
-scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp0 (Working)
-scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp2 (Working)
-scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 (Unkown)
-scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp4 (Working)
-scenarios\solo\07a_highcharity\high_0 (Unkown)
ascension
-scenarios\multi\ascension\ascension (Unkown)
beavercreek
-scenarios\multi\halo\beavercreek\beavercreek (Working)
burial_mounds
-scenarios\multi\burial_mounds\burial_mounds (Working)
coagulation
-scenarios\multi\halo\coagulation\coagulation (Working)
colossus
-scenarios\multi\colossus\colossus (Unkown)
cyclotron
-scenarios\multi\cyclotron\cyclotron (Unkown)
foundation
-scenarios\multi\marathon\foundation\foundation (Unkown)
headlong
-scenarios\multi\headlong\headlong (Unkown)
lockout
-scenarios\multi\lockout\lockout (Working)
mainmenu
-scenarios\ui\mainmenu\mainmenu (Working)
midship
-scenarios\multi\midship\midship (Unkown)
shared
-scenarios\shared\shared (Unkown)
single_player_shared
-scenarios\shared\shared (Unkown)
waterworks
-scenarios\multi\waterworks\waterworks (Unkown)
zanzibar
-scenarios\multi\zanzibar\zanzibar (Working)
::Converted Maps::
(Not yet complete)
Mod Name: H2Core\H2G Tutorial
Mod Author: Anthony
Multiplayer Map Name: beavercreek.map
Single Player Map name: 00a_introduction.map
BSP Name: high_0
Topic: http://forums.halomods.com/viewtopic.php?t=56164
Download: http://rapidshare.com/files/19260197/SP ... enity.html
Image:

(Complete)
Mod Name: Abyssal
Mod Author: Pyroman
Multiplayer Map Name: Gemini
Single Player Map name: 05b_deltatowers
BSP Name: bsp_02
Topic: http://forums.halomods.com/viewtopic.php?t=56227
Download: http://rapidshare.com/files/19321290/Ab ... _.rar.html
Image:

(Not yet complete)
Mod Name: Deltatower
Mod Author: xHeadshotmastax
Multiplayer Map Name: Gemini
Single Player Map name: N/A
BSP Name: deltatowers_3 / prophetroom
Topic: N/A
Download: N/A
Image:

(Not yet complete)
Mod Name: Bridge To Far
Mod Author: iGeo
Multiplayer Map Name: N/A
Single Player Map name: N/A
BSP Name: N/A
Topic: N/A
Download: N/A
Image:

(Not yet complete)
Mod Name: Abandoned Corridor
Mod Author: MilyardoX2
Multiplayer Map Name: BeaverCreek
Single Player Map name: N/A
BSP Name: 01b_spacestation\01_bsp_2
Topic: N/A
Download: N/A
Image:
::Tutorials::
Tutorial Name: Larger BSP Conversion *Tut and App Included*
Tutorial Author: Anthony
Tutorial Description: Learn how to do a basic SP->MP Conversion
Tutorial Link: http://forums.halomods.com/viewtopic.php?t=56164
Tutorial Name: AI in MP using H2G and H2Core
Tutorial Author: Trulife8342
Tutorial Description: Learn how to get AI to spawn in MP
Tutorial Link: http://forums.halomods.com/viewtopic.php?p=584124
::Frequently Asked Questions::
Q: How do I open a map with H2G?
A: H2G doesn't work with maps. It works with Metas decompiled with H2Core.
Q: Why does my map load to a black screen?
A: Well there can be a number of reasons. Many of those reasons unknown, here are some trouble shooting tips that you should try:
- -Clear your tag folder and get clean maps from your H2 CD then try again.
-Null out all the Sounds inside the current BSP
-Transfer over Deathzones
-Make sure that your mainmenu, shared, and single_player_shared are all clean and unmodified (You can use the application in the downloads section of this post to verify your maps)
A: It could be for a few reasons, bad plugins is a leading cause. Right now there really is no way to get around it but by making sure you have a clean map, Check the downloads in this topic for the map checker to see that your map is indeed clean.
Q: Why does it get stuck on "sound\dsp_effects\sound_effect_templates\global_speaker_chorus.effects"
A: It is not stuck on that tag, its just that the application doesn't update the GUI until starts writing the raw. So actually its processing things like String ID's Tag ID's Sounds and a few others.
Q: Can I use these libraries in my own application?
A: Yes you can, but make sure you give credit where credits due.
Q: How do I add weather to a map without weather already on it?
A: By following these simple steps:
- 1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.
A: Well CEtoH2 was H2Cores name back before we changed it, so that being said that means its really out of date because its a old version of H2Core. As for it working, No it does not work.
Q: How can I edit the Team Spawns?
A: Thanks to Pyroman he created a tutorial for this. It can be found here http://forums.halomods.com/viewtopic.php?p=575456
Q: When I make a patch with Serenity I get this error "Removing tags is not yet supported". How should I fix this?
A: To fix, simply check the "Non-Compliant" box.
Q: Why do my bitmaps show up fine in Entity but weird in game?
A: This is because you probably used a different version of one of your shared maps to decompile and rebuild. So to fix just make sure you have the same version of the mainmenu, shared, and single_player_shared on your xbox and your computer.
Q: How do I put 2 bsps in a map?
A: Its very simple. You just simply duplicate the BSP Reflexive inside the scnr and change the second one as you would with a normal map conversion. Then to switch bsps use this script
Code: Select all
(script static switch_bsp
(begin
(texture_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name <insert bsp name>)
))
H2Core Lead Programmer: Pokecancer
H2Core Co Programmer: Anthony, Tyckoman
H2G Lead Programmer: Anthony
H2G Co Programmer: Pokecancer
Special thanks to: Kornman, Headshot Masta, Brok3n Halo, IF, TSF, ScottyGEE, and everyone else that has put some time into helping with the project.
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