Larger BSP Conversion *Tut and App Included*

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halo0001





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Post by halo0001 »

i hear that the map size should be really large but mines only like 52 mbs for waterworks base is there sumthing wrong bsp viewer works fine though
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Anthony




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Post by Anthony »

halo0001 wrote:i hear that the map size should be really large but mines only like 52 mbs for waterworks base is there sumthing wrong bsp viewer works fine though
try the map on your xbox as well
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Shadow LAG
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Post by Shadow LAG »

wow anthony I only posted one section about you. The rest was me tring to explain what he had to do. I didn't say you were a retard for not putting that in. In which case if i did you would have a reason to say that. However I did not say anything bad about you in the last post. And to be honest you have no room to talk about putdowns.
Last edited by Shadow LAG on Sun Mar 04, 2007 7:13 pm, edited 1 time in total.
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halo0001





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Post by halo0001 »

Anthony wrote:
halo0001 wrote:i hear that the map size should be really large but mines only like 52 mbs for waterworks base is there sumthing wrong bsp viewer works fine though
try the map on your xbox as well
i did thats where the black screen happens
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Post by Shadow LAG »

Your map doesn't always have to be humongas if your using a small enough map. But the reason the black screen is arising is because Halo2core corrupts tags alot of the time and you should probably go back and check to make sure all your tags are in place and none of the idents are corrupt. My friend Leo said that he had the same problem the map was very very buggy and before he fixed it he got a blackscreen. but his idents are still corrupt.
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halo0001





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Post by halo0001 »

ok i no yall are tired of hearing from me but guess wut i got the app to work but! why is there so many corrupted bitms i mean i can fix it by reinjecting manually but mb fix that bug in a later fix also the elite fp modles will not work
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Post by SpecOp44 »

halo0001 wrote:ok i no yall are tired of hearing from me but guess wut i got the app to work but! why is there so many corrupted bitms i mean i can fix it by reinjecting manually but mb fix that bug in a later fix also the elite fp modles will not work
Make sure you have a clean Shared.map on your Xbox.
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Post by Anthony »

SpecOp44 wrote:
halo0001 wrote:ok i no yall are tired of hearing from me but guess wut i got the app to work but! why is there so many corrupted bitms i mean i can fix it by reinjecting manually but mb fix that bug in a later fix also the elite fp modles will not work
Make sure you have a clean Shared.map on your Xbox.
and your computer when you decompiled the map
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Post by MrBalll »

Glad you guys finally released this. Thanks for taking the time to program it all out and for releasing it. Nice job to everyone involved.
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Post by snakejknight »

simply geniouse... if i had a paypall i'd wire ya some money :lol:


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click link for sky cam ;)
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Post by patchesreusch »

snakejknight wrote:simply geniouse... if i had a paypall i'd wire ya some money :lol:


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click link for sky cam ;)
what map is that or custom cuz i dont rember it
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Post by Geo »

The flood one with the skull at the beginning of the level. I forgot the name, probably floodzone or something.
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is it skinned like coag or does it actually look like cuz if it is skinned then i know where its from
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Post by pokecancer »

You guy's don't need to use that app to change it to a single player map, H2Core does it automatically.

Shadow Lag, If you want perfect rebuillds, give me perfect plugins. Everything in h2 isnt mapped out still and a lot is left to be researched. I think the vast majority appreciate the app and will get much use out of it.

Also, a lot of complaints I hear are about old mombassa. Right now its not working, some sounds are broken, memory problems, etc., and we are working on it, so just wait til we get it going. I already fixed a few things and we will have a release soon.
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Post by JesseCuster »

sounds cool P :wink:

ok i tested some bsps and they working great, but now i have a prob...maybe someone got the same?

After decompile beavercreek (Map/decompile) i tried to start decompile recursivly the bsp03 from deltatowers and than i get this error...


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.


Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at core.Meta..ctor(Int32 tagnumber, Map& map) in C:\h2corerelease\HaloMap\Meta\Meta.cs:line 43
at core.TagDecompiler.SaveBSPScenery(String tagpath, Meta& meta) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 635
at core.TagDecompiler.DecompileRecursive(Meta m, Map map, Boolean overwrite) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 25
at core.HaloForm.menuButtonItem10_Activate(Object sender, EventArgs e) in C:\h2corerelease\H2Core\HaloForm.cs:line 240
at TD.SandBar.ButtonItemBase.OnActivate()
at TD.SandBar.j.b(TopLevelMenuItemBase A_0, Boolean A_1, Boolean A_2, Point A_3)
at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select)
at TD.SandBar.TopLevelMenuItemBase.Show()
at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position)
at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e)
at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at TD.SandBar.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/H2Core.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/HaloMap.DLL
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandDock.DLL
----------------------------------------
SandBar
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandBar.DLL
----------------------------------------
Image
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/Image.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

*************************

maybe my english is to bad to understand whats wrong....im sorry guys..

any idea?

whats working for me:

Beavercreek-introduction
Beavercreek-tutorial....thats all at the moment what i tested
Last edited by JesseCuster on Mon Mar 05, 2007 5:21 am, edited 1 time in total.
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turk645




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Post by turk645 »

my map for the most part works but sometimes freezes. Its really bugging me because sometimes it will last a long time or other times it will only last 2 minutes.
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Post by Shadow LAG »

pokecancer wrote:You guy's don't need to use that app to change it to a single player map, H2Core does it automatically.

Shadow Lag, If you want perfect rebuillds, give me perfect plugins. Everything in h2 isnt mapped out still and a lot is left to be researched. I think the vast majority appreciate the app and will get much use out of it.

Also, a lot of complaints I hear are about old mombassa. Right now its not working, some sounds are broken, memory problems, etc., and we are working on it, so just wait til we get it going. I already fixed a few things and we will have a release soon.
Thats fine Poke I know you are doing everything in your power to get it working
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MilyardoX2




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Post by MilyardoX2 »

Ok people, I am sure that the problems you are having is not with the apps. I have rebuilt my map around 50 times making changes every time. also if I make an error in the scenario I go to rebuild it because rebuilding fixes the map. I have run in to 0% error when rebuilding and decompiling, because I listen and minimize my virtual memory use when the decompiling and rebuilding is happening. Any error that you are having is with your computer or un-clean maps. These programs work great for me and since we all got the same programs and differant computers, then the fault is in the differances..... the computer.
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Post by turk645 »

or the bsp. Some may be more troublesome than others.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by MilyardoX2 »

turk645 wrote:or the bsp. Some may be more troublesome than others.
yes I forgot to add that, but my main point was the problems arn't the apps
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