Larger BSP Conversion *Tut and App Included*
- Shadow LAG
- Readers Club
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wow anthony I only posted one section about you. The rest was me tring to explain what he had to do. I didn't say you were a retard for not putting that in. In which case if i did you would have a reason to say that. However I did not say anything bad about you in the last post. And to be honest you have no room to talk about putdowns.
Last edited by Shadow LAG on Sun Mar 04, 2007 7:13 pm, edited 1 time in total.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
- Shadow LAG
- Readers Club
- Posts: 676
- Joined: Sat Apr 02, 2005 5:47 pm
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Your map doesn't always have to be humongas if your using a small enough map. But the reason the black screen is arising is because Halo2core corrupts tags alot of the time and you should probably go back and check to make sure all your tags are in place and none of the idents are corrupt. My friend Leo said that he had the same problem the map was very very buggy and before he fixed it he got a blackscreen. but his idents are still corrupt.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Make sure you have a clean Shared.map on your Xbox.halo0001 wrote:ok i no yall are tired of hearing from me but guess wut i got the app to work but! why is there so many corrupted bitms i mean i can fix it by reinjecting manually but mb fix that bug in a later fix also the elite fp modles will not work

and your computer when you decompiled the mapSpecOp44 wrote:Make sure you have a clean Shared.map on your Xbox.halo0001 wrote:ok i no yall are tired of hearing from me but guess wut i got the app to work but! why is there so many corrupted bitms i mean i can fix it by reinjecting manually but mb fix that bug in a later fix also the elite fp modles will not work
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
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what map is that or custom cuz i dont rember it
How to get a girl: put a potato in the front of your pants.
How not to get a girl: put a potato in the back of your pants.

http://youtube.com/watch?v=JPONTneuaF4
How not to get a girl: put a potato in the back of your pants.

http://youtube.com/watch?v=JPONTneuaF4
- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
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is it skinned like coag or does it actually look like cuz if it is skinned then i know where its from
How to get a girl: put a potato in the front of your pants.
How not to get a girl: put a potato in the back of your pants.

http://youtube.com/watch?v=JPONTneuaF4
How not to get a girl: put a potato in the back of your pants.

http://youtube.com/watch?v=JPONTneuaF4
-
- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
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You guy's don't need to use that app to change it to a single player map, H2Core does it automatically.
Shadow Lag, If you want perfect rebuillds, give me perfect plugins. Everything in h2 isnt mapped out still and a lot is left to be researched. I think the vast majority appreciate the app and will get much use out of it.
Also, a lot of complaints I hear are about old mombassa. Right now its not working, some sounds are broken, memory problems, etc., and we are working on it, so just wait til we get it going. I already fixed a few things and we will have a release soon.
Shadow Lag, If you want perfect rebuillds, give me perfect plugins. Everything in h2 isnt mapped out still and a lot is left to be researched. I think the vast majority appreciate the app and will get much use out of it.
Also, a lot of complaints I hear are about old mombassa. Right now its not working, some sounds are broken, memory problems, etc., and we are working on it, so just wait til we get it going. I already fixed a few things and we will have a release soon.
- JesseCuster
- Posts: 400
- Joined: Fri Apr 29, 2005 9:35 am
- Location: where the beer is the best. Team: Halo Gama
- Contact:
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sounds cool P
ok i tested some bsps and they working great, but now i have a prob...maybe someone got the same?
After decompile beavercreek (Map/decompile) i tried to start decompile recursivly the bsp03 from deltatowers and than i get this error...
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at core.Meta..ctor(Int32 tagnumber, Map& map) in C:\h2corerelease\HaloMap\Meta\Meta.cs:line 43
at core.TagDecompiler.SaveBSPScenery(String tagpath, Meta& meta) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 635
at core.TagDecompiler.DecompileRecursive(Meta m, Map map, Boolean overwrite) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 25
at core.HaloForm.menuButtonItem10_Activate(Object sender, EventArgs e) in C:\h2corerelease\H2Core\HaloForm.cs:line 240
at TD.SandBar.ButtonItemBase.OnActivate()
at TD.SandBar.j.b(TopLevelMenuItemBase A_0, Boolean A_1, Boolean A_2, Point A_3)
at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select)
at TD.SandBar.TopLevelMenuItemBase.Show()
at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position)
at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e)
at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at TD.SandBar.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/H2Core.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/HaloMap.DLL
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandDock.DLL
----------------------------------------
SandBar
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandBar.DLL
----------------------------------------
Image
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/Image.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
*************************
maybe my english is to bad to understand whats wrong....im sorry guys..
any idea?
whats working for me:
Beavercreek-introduction
Beavercreek-tutorial....thats all at the moment what i tested

ok i tested some bsps and they working great, but now i have a prob...maybe someone got the same?
After decompile beavercreek (Map/decompile) i tried to start decompile recursivly the bsp03 from deltatowers and than i get this error...
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at core.Meta..ctor(Int32 tagnumber, Map& map) in C:\h2corerelease\HaloMap\Meta\Meta.cs:line 43
at core.TagDecompiler.SaveBSPScenery(String tagpath, Meta& meta) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 635
at core.TagDecompiler.DecompileRecursive(Meta m, Map map, Boolean overwrite) in C:\h2corerelease\HaloMap\Meta\TagDecompiler.cs:line 25
at core.HaloForm.menuButtonItem10_Activate(Object sender, EventArgs e) in C:\h2corerelease\H2Core\HaloForm.cs:line 240
at TD.SandBar.ButtonItemBase.OnActivate()
at TD.SandBar.j.b(TopLevelMenuItemBase A_0, Boolean A_1, Boolean A_2, Point A_3)
at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select)
at TD.SandBar.TopLevelMenuItemBase.Show()
at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position)
at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e)
at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at TD.SandBar.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/H2Core.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/HaloMap.DLL
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandDock.DLL
----------------------------------------
SandBar
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/SandBar.DLL
----------------------------------------
Image
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Halo/Tools/HaloEditors/H2Core/Image.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
*************************
maybe my english is to bad to understand whats wrong....im sorry guys..
any idea?
whats working for me:
Beavercreek-introduction
Beavercreek-tutorial....thats all at the moment what i tested
Last edited by JesseCuster on Mon Mar 05, 2007 5:21 am, edited 1 time in total.
my map for the most part works but sometimes freezes. Its really bugging me because sometimes it will last a long time or other times it will only last 2 minutes.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- Shadow LAG
- Readers Club
- Posts: 676
- Joined: Sat Apr 02, 2005 5:47 pm
- Contact:
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Thats fine Poke I know you are doing everything in your power to get it workingpokecancer wrote:You guy's don't need to use that app to change it to a single player map, H2Core does it automatically.
Shadow Lag, If you want perfect rebuillds, give me perfect plugins. Everything in h2 isnt mapped out still and a lot is left to be researched. I think the vast majority appreciate the app and will get much use out of it.
Also, a lot of complaints I hear are about old mombassa. Right now its not working, some sounds are broken, memory problems, etc., and we are working on it, so just wait til we get it going. I already fixed a few things and we will have a release soon.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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Ok people, I am sure that the problems you are having is not with the apps. I have rebuilt my map around 50 times making changes every time. also if I make an error in the scenario I go to rebuild it because rebuilding fixes the map. I have run in to 0% error when rebuilding and decompiling, because I listen and minimize my virtual memory use when the decompiling and rebuilding is happening. Any error that you are having is with your computer or un-clean maps. These programs work great for me and since we all got the same programs and differant computers, then the fault is in the differances..... the computer.
or the bsp. Some may be more troublesome than others.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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