Conversion mappack

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Th2mods
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Post by Th2mods »

UR MAST3R wrote:dibs on 06a_sentinalwalls/sentinalhq_1 and 06a_sentinalwalls/sentinalhq_1b
what one do u want dibs on? and what map is it from?
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MilyardoX2




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Post by MilyardoX2 »

TH2MODSoULMBoCOM wrote:
UR MAST3R wrote:dibs on 06a_sentinalwalls/sentinalhq_1 and 06a_sentinalwalls/sentinalhq_1b
what one do u want dibs on? and what map is it from?
Why do you always ask what map is it from.... can't u see 06a_sentinalwalls/sentinalhq_1b
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UR MAST3R




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Post by UR MAST3R »

Its from sacred icon and i kind of want both because the first one has a great part for a small map and the second on is great for a medium sized map. Am i only allowed to call dibs on one?
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Th2mods
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Post by Th2mods »

UR MAST3R wrote:Its from sacred icon and i kind of want both because the first one has a great part for a small map and the second on is great for a medium sized map. Am i only allowed to call dibs on one?
thats fin you can enter in both
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Post by Pyroman »

You can go ahead and use mine.

And guys, whoever completes the BSP conversion first has dibs on it...
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Post by halo0001 »

dibs:deltacontrolroom_bsp0
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Anthony




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Post by Anthony »

halo0001 wrote:dibs:deltacontrolroom_bsp0
THERE ARE NO F**KEN DIBS!!!!
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Th2mods
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Post by Th2mods »

Anthony wrote: THERE ARE NO F**KEN DIBS!!!!
k listen... how many times do i have to tell u this! there are no dibs! i only call them dibs so 2 people aren't making the same BSP mod.
Last edited by Th2mods on Sun Mar 04, 2007 8:16 pm, edited 1 time in total.
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Post by halo0001 »

for real dibs do make sense
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Post by Pyroman »

Guys...I hope I didn't start the dibs thing. I just said that jokingly in the App's topic...


But seriously...No more dibs. Complete it, fix everything, then release. That's when you have dibs on it.
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Post by foxfanatic23I7 »

Dibs really doesn't make sense. Just post a picture of the area of the sbsp you are doing, because obviously you wont be doing the entire sbsp. Also it is Bungie's content...multiple people can do the same thing (even though it might be pointless).
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Post by Lestatfreak »

Anthony wrote:
halo0001 wrote:dibs:deltacontrolroom_bsp0
THERE ARE NO F**KEN DIBS!!!!
Again, these are dibs only for TH2MODSoULMBoCOM's Map Pack. Which you have no control over, with all due respect. Anyone can convert any level they want but TH2MODSoULMBoCOM is free to pick and choose for his Map Pack.

Anyways, any deadline? Just don't make it too short, I have a lot of other stuff to do and a lot of BSP work to do that I've learned how to do but never tried.

I like the no gameplay modding rule. That way it is all about the balanced gameplay like spawn placement and not the super flashy neon guns. I for one intend to make this as consistant of a level as any other multiplayer. Not to say there won't be anything interesting.

P.S. Add something about making every shader work or leave the shader out because that is one of the most annoying things in a mod with a flickering shader.
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Post by DemonicSandwich »

The reason he doesn't want people working on the same SBSP is because there are over fifty BSPs and only fifty map slots on the main menu.
However, not all the BSPs will be converted and entered into the contest so there will probably be room for two of the maps but different themes. :idea:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
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Post by halo0001 »

exactly wut demonic sandwich said, the auther actually imed me to make dibs on the bsp not for modding in genral just for dis mp
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Post by foxfanatic23I7 »

A map will not take up the whole friggin sbsp. Period. Period. Period.
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Post by T Beezie »

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^Red Base

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^Blue Base

:shock: :D
mb?!
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Post by halo0001 »

foxfanatic23I7 wrote:A map will not take up the whole friggin sbsp. Period. Period. Period.
son calm down...its his rules not mine
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Post by snakejknight »

hold up... why no skins? if we don't skin it its nothing new... and some bsp's the one i'm thinkin of/doin are too dark and hard to see in, and if we brighten it its just a white out (snow)

i think skins should definatly be allowed... infact they should be preffered

heres what i'm working on DIBS!!! jk actualy this is a realy good bsp and i hope someone could make it even better than me...

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click link for sky cam ;)
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Post by MilyardoX2 »

this is really cool, and for that whole DIBS thing maybe we should just post pictures of the levels we are making. Because anyone can say "DIBS" but the only way to tell is by a picture. And when I say "DIBS" I mean that section of the bsp for this map pack. Also if some one can remake a bsp better than another person then they should go ahead and try.
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Post by DemonicSandwich »

Here is a map I was working on before the release of the H2 map rebuilder...
My xbox HDD ran out of space while I was taking pics(stupic vidcap wouldn't shut off >.<) so all I have is the mainmenu pic of the map.
Its an Oil drilling and military storage facility.
I'll probably keep it named "UNSC Oil Facility" or "UNSC Oil Rig"
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I used scenarios\solo\01a_tutorial\01_bsp_1 SBSP from 01b_spacestation.map
I've desided to enter it into this mappack.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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