Jordan wrote:It's getting there... the lighting is just weird in some places.
What did you use to extract the BSP with correct UVWs??
You just flip the V and W's 180 degrees (I think it's those two lol?? I haven't gotten much sleep... it's the bottom two...)
But yeah haha... stilllllll messing around... but it's definatly improving (even more so since that post up there arggg...) But yeah lol, I'm glad I finally 'figured out' that all the bitmaps needed was to be flipped 180 degrees in two spots... makes this shit muuuuch more simple haha.
im not really sure what is going on at the moment your render, but your materials need some work. if you want me to help you with them send me an IM on aim sometime.
I don't even understand what is going on.
Everything in that scene looks horrible so far.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
I fixed it already lol... sooorry haha. I had so many materials going on in so many places, I got lost. But yeah, I fixed it, and I fixed the detail map on the Main Cell's exterior... I had to switch it over to the 'concrete_poured' one...
Those are the detail maps for Lockout lol... if you don't believe me you're free to go into a game and take a look haha... (that's what I was doing while I was setting up the textures)...
but anyway... blaahh... needs photoshop work... too lazy to do it right now...
Click for the biiiig ones... (these shots are cropped)